Casting Time : 1 Action
Range : 60 feet
Components : V, S, M (A Piece of Obsidian)
Duration : Concentration, up to 1 Minute
This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 20 feet. The area within this sphere is filled with horrifying darkness that saps the will and life of creatures within it. As a bonus action, you can move the sphere up to 20 feet.
The sphere's area is filled with magical darkness, which spreads around corners. A creature with darkvision can't see through this darkness. Non-magical light, as well as light created by spells of 7th level or lower, can't illuminate the area. Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Wisdom saving throw. The creature takes 6d6 psychic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw is frightened until the beginning of its next turn.
For the spell's duration, you regain 3d6 hit points at the beginning of each of your turns, provided this spell damaged a creature since the end of your last turn.
At Higher Levels : When you cast this spell using a spell slot of 8th level or higher, the damage and healing increase by 1d6 for each slot level above 7th.