Casting Time : 1 Action
Range : 120 feet
Components : V, S, M (A Small Shard of Glass or Crystal)
Duration : Instantaneous
You fling a massive icicle toward a target of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 6d10 cold damage. If the target is on the ground or also adjacent to a wall, or a similar large, immobile object, it is pinned to that surface and restrained until the end of your next turn. A pinned creature can end this effect early by using its action to make a successful Strength check against your spell save DC.
At Higher Levels : When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Classes : Death Knight, Mage, Shaman