Casting Time : 1 Action
Range : 120 feet
Components : V, S
Duration : Instantaneous
You summon a beam of celestial radiance to strike a target you can see within range. The target must make a Dexterity saving throw. A target takes takes 5d6 force damage and 5d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels : When you cast this spell using a spell slot of 5th level or higher, the force and radiant damage both increase by 1d6 for each slot level above 4th.
Classes : Druid
Subclasses : Balance Druid, Moon Priest