Casting Time : 1 Action
Range : Self
Components : V, S, M (An Undead Creature under your Command, Consumed by the Spell)
Duration : Concentration, Up to 10 Minutes
As part of casting this spell, you must sacrifice an undead creature that is under your control that is within 60 feet. An undead sacrificed this way is disintegrated. You can use its necromantic energy to invoke a dark fury in up to 6 undead creatures you can see within 60 feet. The creatures can choose to take a Wisdom saving throw to resist the effect. In order to affect a creature with this spell, the undead must be of a CR less than or equal to the CR of the sacrificed creature. If the target(s) do not have a CR, they must have no more levels than the sacrificed undead's CR.
Each affected creature gains the following for as long as they are under the spell:
They can't cast spells.
At the end of their turn, they take 1d6 points of radiant damage.
They gain 25 temporary hit points. If any of these remain when the spell ends, they are lost.
They have advantage on attack rolls made with weapons.
When they hit a target with a weapon attack, that target takes an extra 1d6 necrotic damage.
They have proficiency in Strength and Constitution saving throws.
They can attack twice, instead of once, when they take the Attack action on their turn. They ignore this benefit if they already have a feature, like Extra Attack or Multiattack, that gives them extra attacks.
A target under this spell can choose to make another Wisdom saving throw at the beginning of its turn, ending the effect on a success.
Classes : X
Subclasses : Necromancy Mage