Balance druids unleash the power of the sun, moon, and stars on their enemies.
Druid Level - Spells
3rd - Moonbeam, Moonfire/Sunfire
5th - Daylight, Faerie Swarm
7th - Hallucinatory Terrain, Starsurge
9th - Force of Nature, Lunar Fury
When you choose this specialization at 3rd level, you learn one additional druid cantrip of your choice.
Also at 3rd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.
For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.
At 6th level, you can use Spirit Shape to adopt the form of a powerful Spirit of the Stars. Transforming into this form does not count against the uses of your Spirit Shape feature.
At 10th level, you have been blessed by the sun and moon. When you finish a short or long rest, choose one of the following blessings, which lasts until you finish your next rest.
Blessing of the Sun : Empowered by the shining sun, you have advantage on Wisdom (Perception) checks that rely on sight. In addition, whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it.
Blessing of the Moon : Empowered by the ever-changing moon, you have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. In addition, when you make a saving throw to resist the effects of a spell and don't have disadvantage on the roll, you can use your reaction to give yourself advantage on it.
Starting at 14th level, when you cast a druid cantrip or druid spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other. If the spell consumes its material components, the druid must provide them for each target.