This page is for extra rulings that may apply to the campaigns but don't fit anywhere else. These are rules that come from other sources and are splashed in to make this game more interesting in the long run.
Your pet(s) damage when making an attack or using an ability that deals damage is increased by this amount. A pet is any creature that you command due to a spell or class feature you possess. Some magic items will hand out Offensive Coordination, but Offensive Coordination does not stack, and only the highest value will be applied.
A pet is counted as an minion under control, such as a Hunter's Pet, a warlock's Demonic Minion, or any creature summoned by a Spell or Class Feature.
Your pet(s) maximum hit points are increased by this amount. A pet is any creature that you command due to a spell or class feature you possess. Some magic items will hand out Defensive Coordination, but Defensive Coordination does not stack, and only the highest value will be applied.
A pet is counted as an minion under control, such as a Hunter's Pet, a warlock's Demonic Minion, or any creature summoned by a Spell or Class Feature.
Anytime you cast a spell of 1st level or higher that either deals damage or heals, that spell’s damage/healing is increased by your spell power. Some magic items will hand out Spell Power, but Spell Power does not stack, and only the highest value will be applied.
When casting a spell that can target multiple targets, you may only apply Spell Power to each target once. In addition, if a spell does more then one damage type, the Spell Power is split evenly between the two. For example, a Mage with 8 Spell Power casting Frostfire Bolt will add 4 damage to the fire portion and 4 Damage to the cold portion.
Spell Prowess is a new feature for spellcasters. If you have spell prowess with a spell, you gain a bonus to the damage rolls of that spell equal to half your proficiency bonus.
In addition, when you attempt to cast a spell at a spell level equal to or less than two-thirds of your proficiency bonus and you have spell prowess with that spell, you can choose one component (somatic, verbal, or material) to ignore for that casting of the spell.
You can't use this rule to ignore components that are consumed or are worth more than 10gp, and you can't use this rule to make a spell require no components.
Taunted is a new condition that can be inflicted by certain spells and abilities. While taunted, a creature has the following applied to them:
A taunted creature has disadvantage on attack rolls unless they’re against the taunting creature.
A taunted creature cannot willingly move away from the taunting creature.
A creature cannot be both Taunted and Frightened by the same source.