You have focused your efforts on the rough and tough edge of the battle. While most Rogues take on their foes from the shadows, you are more then willing to go face-to-face, relying on brute force and dirty tricks to carry you through fights.
3rd-level Outlaw Archetype feature
You dance about the field of battle, vexing your foes. If you make a melee attack against a creature, it cannot target you with opportunity attacks for the rest of your current turn.
3rd-level Outlaw Archetype feature
You can trade lethal precision for daring agility. When you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn. In addition, if you hit and would inflict Sneak Attack damage, you can forgo half your Sneak Attack damage dice to make an additional weapon attack as part of the same action. If this attack hits, it deals additional damage dice equal to half your Sneak Attack damage dice.
At 13th level, when you use Blade Flurry you can make two additional weapon attacks as part of the same action, each of which deals additional damage dice equal to half your Sneak Attack damage dice.
3rd-level Outlaw Archetype feature
You learn certain Exploits at the Rogue levels noted in the table below. These don't count against your total number of Exploits Known and can't be switched upon gaining a level.
Rogue Level - Exploits
3rd - Disarm, Parry
5th - Dirty Hit, Glancing Blow
9th - Incite Violence
7th-level Outlaw Archetype feature
Fear is a weapon to manipulate cowards and the weak-willed. You gain immunity to the Frightened condition, and you have advantage on weapon attacks against Frightened creatures.
The fury that fuels you also causes your unarmed strikes to count as magical for overcoming resistance and immunity.
13th-level Outlaw Archetype feature
You can use your enemies' momentum against them. When a creature that is one size larger than you or smaller misses you with a melee attack, you can use your reaction to force it to make a Dexterity saving throw against your Exploit Save DC. On a failed save, it suffers one of the following effects:
It falls prone and its speed is 0 for the rest of that turn.
If you have a free hand, you can automatically Grapple it.
You can make one unarmed strike attack against it.
17th-level Outlaw Archetype feature
You strike at those who fear you with ruthless intent. When you add your Sneak Attack bonus to a melee weapon attack against a creature that is Frightened of you, you can choose for your attack to become an automatic critical hit.
Once you use this feature you must finish a short or long rest before you can do so again.