Wrath demon hunters draws upon the chaotic energies infused on their skin, twisting the chaos into flames of fel that they can unleash upon a target from afar. They harness the destructive fel into ruthless display of power and agony. These demon hunters are rarely show the same hunger as other 'new' Illidari, they are hunters with a prey in mind, a person whom they won't stop for until they are no more.
Starting when you choose this mark at 3rd level, you gain proficiency in the Arcana skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.
At 3rd level, you learn to manifest raw flames of fel. You gain a new attack option that you can use with the Attack action. This special attack is a ranged weapon attack with a range of 30 feet. You are proficient with it and add your Dexterity modifier to its attack and damage rolls. On a successful hit, this special attack deals 1d6 fire damage.
When you gain the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
At 11th level, the damage of your Chaos Flames increase to 1d10 fire damage.
Starting at 6th level, your metamorphosis empowers the chaos flames you wield. Whenever you hit a creature with a Chaos Flame attack granted by your Demon's Bite, the creature must succeed on a Constitution saving throw or have disadvantage on attack rolls until the end of its next turn.
Additionally, while in your metamorphosis, fire damage dealt by chaos flames ignores resistance to fire and treats immunity as resistance for the purpose of damage.
Beginning at 10th level, you are able to interfere with and absorb magic. As an action, you can spend 2 fel points to create the effects of a dispel magic spell. When you dispel an effect this way, you gain temporary hit points equal to twice the spell's level + your Intelligence modifier. These hit points remain until you finish your next short or long rest.
At 17th level, you can release a torrent of chaos flames at targets near you. You can use your action and expend 1 to 5 fel points, releasing a barrage of chaos flames at creatures of your choice within 30 feet of you. Each creature must make a Dexterity saving throw. On a failed save, a creature takes 1d8 fire damage and 1d8 force damage for each fel point spend, or half as much damage on a successful one.