Imp Swarm
Medium Swarm of Tiny Fiends (Demons)
Medium Swarm of Tiny Fiends (Demons)
Armor Class : 12 + the level of the spell (natural armor)
Hit Points : 30 + 10 for each spell level above 3rd
Speed : 20 ft.
| STR : 6 (-2) | DEX : 14 (+2) | CON : 12 (+1) | INT : 14 (+2) | WIS : 14 (+2) | CHA : 10 (±0) |
Damage Resistances : bludgeoning, piercing, slashing
Condition Immunities : Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses : darkvision 60 ft., passive Perception 12
Languages : Common, Eredun, Orcish
Challenge : X
Swarm : The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny imp. The swarm can't regain hit points or gain temporary hit points. When the swarm is at half HP or less, the damage of its attacks and Implosion are halved.
Demon Sight : Magical darkness doesn't impede the swarm's darkvision.
Multiattack : The swarm makes a number of attacks equal to half this spell's level.
Firebolts : Ranged Spell Attack: your spell attack modifier to hit, range 60 ft., one target. Hit: 2d6 + 2 + the spell's level fire damage.
Claws : Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 2 + the spell's level slashing damage.
Implosion : The swarm violently explodes in a fiery blast, reducing it to 0 hit points. Each creature within 10 feet of the swarm must make a Dexterity saving throw. A target takes 2d6 fire damage on a failed save, plus an additional 1d6 for each spell level above 3rd. A target takes half as much damage on a successful save. If the swarm occupies a creature's space, that creature has disadvantage on its saving throw.