Casting Time : 1 Action
Range : 120 feet
Components : V, S
Duration : Concentration, up to 1 Minute
You summon faerie magic to harry and distract a creature you can see within range. The target must make a Dexterity saving throw. It takes 6d6 force damage on a failed save, or half as much damage on a successful one. If the target fails its saving throw, its movement speed is halved and they have disadvantage on attack rolls for the spell's duration. At the end of each of its turns, the target repeats the saving throw. On a failed save it takes 3d6 force damage, and on a successful one it takes half as much damage and the spell ends.
At Higher Levels : When you cast this spell using a spell slot of 4th level or higher, the immediate and recurring damage increase by 1d6 for each slot level above 3rd.
Classes : Druid
Subclasses : Balance Druid