Worshiping the ancient goddess Elune, goddess of the Moon, priests of the Moon are just as powerful as their Light worshiping counterparts. Almost exclusive to Night Elf society, they at times take a more martial approach to their role on the battlefield, riding atop fierce moon sabers and wielding weapons of war.
Priest Level - Spells
1st - Faerie Fire, Sleep
3rd - Darkvision, Healing Spirit
5th - Protection from Energy, Summon Fey
7th - Divination, Starsurge
9th - Dream, Wall of Force
As part of the worshippers of Elune, you can channel her power in ways most Priests cannot. When your Spellcasting feature lets you learn or prepare a priest cantrip or a Priest spell of 1st level or higher, you can choose the spell from the Druid's spell list, as long as the spell deals radiant or force damage. You must otherwise obey all the restrictions for selecting the spell, and it becomes a priest spell for you.
When you select this calling at first level, you choose which of the following paths you take for your priestly duties. Choose one of the following options:
Zeal : You gain proficiency with martial weapons. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Purity : You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
At 2nd level, you can use your Channel Calling to refresh your allies with soothing moonlight. As an action, you present your holy symbol, and a sphere of moonlight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die.
Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
You grant it temporary hit points equal to 1d6 plus your priest level.
You end one effect on it causing it to be charmed or frightened.
At 6th level, Elune blesses you with greater strength. You gain a benefit based on your choice at 1st level:
Zeal : Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Purity : Whenever you are in bright light, you gain a bonus to Saving Throws equal to your Charisma modifier (minimum of +1). Whenever you are in dim light or darkness, you add your Charisma modifier (minimum of +1) to all the damage rolls of your spells and cantrips.
Starting at 14th level, your presence inspires others to fight beyond their normal capabilities. If you or a friendly creature within 20 feet of you makes an attack roll, they may choose to add your Charisma modifier (minimum of +1) to their attack roll. A creature can make this choice after they see the roll, but before the DM says whether the attack hits or misses. Alternatively, they may add your Charisma modifier (minimum of +1) to their damage roll. A creature may only benefit from this feature once per round.
At 18th level, you become empowered by Elune to a legendary degree. You gain a benefit based on your choice at 1st level.
Fury the Night (Zeal) : You gain the following benefits:
You may benefit from your True Shot Aura as many times as you wish.
You add your Charisma modifier to your AC.
You are resistant to radiant damage.
Peace of the Night (Purity) : While in the sphere created by your Gaze of the Moon feature, you and your allies count as being under the effects of the Sanctuary spell and half all damage dealt by attacks or spells.