Casting Time : 1 Action
Range : 60 feet
Components : V, S
Duration : 1 Round
You extend your hand and make a burst of arcane energy erupt from a target within range. If the target is a creature it must succeed on a Dexterity saving throw or take 1d8 force damage. A creature forced to make a Constitution saving throw to maintain concentration because of this spell, makes the saving throw with disadvantage.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), 17th level (4d8).
Classes : Mage