Casting Time : 1 Action
Range : 60 feet
Components : V, S
Duration : 1 Round
You infuse a creature you can see within range with invigorating energy. That creature regains hit points equal to 2d6 + your spellcasting ability modifier immediately. Until the beginning of your next turn, the creature has advantage on saving throws, at which time the spell ends and they regain another 2d6 hit points. This spell has no effect on undead or constructs.
At Higher Levels : When you cast this spell using a spell slot of 3rd level or higher, the initial and delayed healing increase by 1d6 for each slot level above 2nd.
Classes : Druid
Subclasses : Restoration Druid