Casting Time : 1 Action
Range : 60 feet
Components : V, S, M (A Fragment of Igneous Rock)
Duration : Concentration, up to 10 Minutes
You conjure a demonic meteor to crash into a point you can see within range. Each creature within 10 feet of that point must make a Dexterity saving throw. A target takes 2d6 fire damage on a failed save, or half as much damage on a successful one. The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.
As the meteor explodes, a swarm of imps bursts forth to aid you for the spell's duration, using the Imp Swarm statblock. The swarm begins in the space where the meteor fell, even if it is occupied.
The swarm is an ally to you and your companions. In combat, the swarm shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger. The swarm disappears when it drops to 0 hit points or when the spell ends, banished back to the Twisting Nether.
At Higher Levels : When you cast this spell using a spell slot of 4th level or higher, the meteor's damage increases by 1d6 for each slot level above 3rd. In addition, use the higher level wherever the spell's level appears in the Imp warm stat block.
Classes : Warlock
Subclasses : Demonology Warlock