You are a warden, a powerful fighter with the natural ability to keep certain creatures underwraps. You are notable for bringing justice, and capturing criminals, powerful beings, and making sure they’re prey stays within their grasp.
Only night elves can choose the warden rogue subclass. In Azeroth, night elves closely guard the secrets of the warden tradition.
3rd-level Warden Archetype feature
You are given unique training to prepare you to become a warden. You gain proficiency in medium and heavy armor and do not suffer disadvantage on stealth rolls from wearing them. In addition you may use your Intelligence ability score in place of Wisdom when making Survival and Insight checks to track creatures or detect a lie.
3rd-level Warden Archetype feature
You gain the ability to enter and leave combat in the blink of an eye. As a bonus action, you can expend one Exploit Die to cast the Misty Step spell. If you do so, you may cast it again as a bonus action on your next turn without expending any Exploit Dice.
3rd-level Warden Archetype feature
You learn certain Exploits at the Rogue levels noted in the table below. These don't count against your total number of Exploits Known and can't be switched upon gaining a level.
Rogue Level - Exploits
3rd - Cunning Instinct, Lunge
5th - Crippling Strike, Glancing Blow
9th - Survey Settlement
7th-level Warden Archetype feature
You gain the ability to launch ghostly knives at enemies. You can expend 2 or more Exploit Dice as an action to launch a fan of knives in either a 30-foot cone or a 15-foot sphere centered on yourself.
Each creature in the area must make a Dexterity saving throw against your Exploit Dice Save DC. On a failed save, they take magical piercing damage equal to the number of Exploit Dice used for this ability and, until the end of your next turn, have disadvantage on the next attack roll they make. On a successful save, a creature takes half damage and suffers no additional effects.
13th-level Warden Archetype feature
When you use your Sneak Attack feature, you can choose to forgo dealing the damage to instead form a magical binding on the target.
The target gains the grappled condition as long as you remain within 5 feet of it. While it is grappled in this way, it can't move or travel using teleportation or by extradimensional or interplanar means.
You can end this effect whenever you want and the target can attempt to escape using a Strength (Athletics) or Dexterity (Acrobatics) check versus your Energy save DC. If the target breaks the effect, it takes psychic damage equal to your sneak attack damage.
When you move while you have an Umbral Bind on a creature, you can drag the creature with you. Your movement speed is not reduced when you do so, but you cannot use your Blink class feature without leaving the creature behind.
You can use this feature twice and you regain uses of it when you finish a short or long rest.
17th-level Warden Archetype feature
You can use a bonus action to manifest a shadowy duplicate of yourself in an unoccupied space you can see within 15 feet of you. This duplicate lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another duplicate, or until you're incapacitated.
Your avatar of vengeance is incorporeal and is immune to all damage. On your turn, you can mentally command the spirit to move up to 30 feet in any direction (no action required). If your spirit is ever more than 120 feet from you at the end of your turn, it is destroyed.
You can use the echo in the following ways:
As a bonus action, you can teleport, magically swapping places with your duplicate.
When you take the Attack action on your turn, any attack you make with that action can originate from your space or the spirit's space. You make this choice for each attack.
When a creature that you can see within 5 feet of your spirit moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the spirit's space.
While you and the avatar are both within 5 feet of the same creature, you have advantage on attack rolls against that creature.