Undead Minion
Medium Undead
Medium Undead
Armor Class : 14 (natural armor)
Hit Points : 5 + five times your Death Knight level (the minion has a number of Hit Dice [d8s] equal to your Death Knight level)
Speed : 30 ft., swim 60 ft.
| STR : 16 (+3) | DEX : 16 (+3) | CON : 14 (+2) | INT : 6 (-2) | WIS : 10 (±0) | CHA : 6 (-2) |
Saving Throws : DEX +3 plus PB, CON +2 plus PB
Damage Immunities : poison
Condition Immunities : charmed, exhaustion, poisoned
Senses : darkvision 60 feet, passive Perception 11
Languages : understands the languages of its summoner but can't speak
Challenge : X
Shambling Rush : At the beginning of its turn, the minion may double its speed until the end of its turn. If it hits a Large or smaller creature on the same turn, the creature must succeed on a Strength saving throw against your spell save DC or be knocked prone. Once the minion uses this trait, it can't use it again until it moves 0 feet on one of its turns.
Undead Fortitude : If damage reduces the minion to 0 hit points, it must succeed on a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the minion drops to 1 hit point instead.
Putrid Claw : Melee Weapon Attack; your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + PB necrotic damage. If the target is a creature other than an undead, it must succeed on a saving throw against your spell save DC or suffer the effects of the unholy disease it carries. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful one.