Casting Time : 1 Action
Range : 90 feet
Components : V, S
Duration : Instantaneous
You overwhelm a creature you can see within range with elemental energy. Choose one of the shocks listed below, and then make a ranged spell attack against the target. If the attack hits, the creature takes 2d10 damage and suffers the listed effect.
Earth Shock : The spell deals acid damage, and the next attack roll the target makes before the end of your next turn has disadvantage.
Flame Shock : The spell deals fire damage, and the target is set ablaze. Until a creature takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of its turns.
Frost Shock : The spell deals cold damage, and the target's speed is halved until the end of your next turn.
Wind Shock : The spell deals thunder damage, and the target is pushed up to 10 feet away from you in a straight line.
At Higher Levels : When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 2nd. The secondary effects are unaffected.
Classes : Shaman