This page will serve as a step-by-step guide in order to make a character within the world of Azeroth. This page will also link off to various other pages when need be.
Ability Scores are a set of general attributes a creature has. These Ability Scores represent the three major physical, and three major mental, aspects of the creature. Those aspects are known as Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Each one has a specific use case, and certain classes make more use of specific Ability Scores then other.
The six Ability Scores, and what they do, are as followed:
Strength, measuring physical power.
Dexterity, measuring agility.
Constitution, measuring endurance.
Intelligence, measuring reasoning and memory.
Wisdom, measuring perception and insight.
Charisma, measuring force of personality
As for what to do for your ability scores, your ability scores will start at 8 and you will have 30 points to allocate into the ability scores. Below is a table to determine how many points it will take to increase the ability score by a certain amount.
The next step is to choose a race. This section cannot fit all the races here. Instead it is recommended to go to this page instead for more details.
The next step is to determine your class. The class is what sort of fighting ability the character has, and what sort of powers they wield. Whether they be proud warriors, arcane-wielding mages, or knight of the holy light. Like the races, the classes also have their own page, which can be found here.
The next step is to pick a feat. Feats are special abilities that are separate from your class and race, though some talents are race specific. For a list of feats, it’s a good idea to check this page out.
The next step is to acquire your equipment. As you may have noticed, you don’t start off with any equipment. Instead, you start with 200 GP and use that money to buy items one can find within the shops around the cities. You don’t have to spend all of your money here, but it is a good idea to pick up some items that will help your class out. A list of equipment can be found on this page here.
As many people who play in my games know that I’m not a fan of how backgrounds work in D&D 5E. I find the bonuses that the game offers are fairly minor in the grand scheme of things, and I ultimately decided not to use it. Instead, you get to control the backstory of your character and get to handpick the bonuses you gain.
When making your backstory, you gain the following:
2 Skill Proficiencies of your choice
2 Tool Proficiencies, 2 Languages, or 1 of each
25GP OR 1 Permanent Magic Item of Level 2 or lower.