Casting Time : 1 Action
Range : 60 feet
Components : V, S
Duration : Concentration, Up to 1 minute
You summon chains of ice to bind a creature you can see within range. Your target must succeed on a Strength saving throw or take 2d8 cold damage and be restrained by the frozen chains until the spell ends. If the target succeeds on the save, it takes half as much damage and isn't restrained.
A creature restrained by the chains or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
At Higher Levels : When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Classes : Death Knight
Subclasses : Frost Death Knight