Havoc demon hunters unleashes the potent energy stored up within them, they are the pinnacle of close quarter fighting, harnessing the destructive powers of fel in to bolster their grasp on the battlefield. Demon hunters marked with havoc are known for their unpredictable nature, immense speed, and ability to funnel fel directly into their attacks.
Starting when you choose this mark at 3rd level, you gain proficiency in the Acrobatics skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses this proficiency.
At 3rd level, you gain the ability to dance through the battlefield with your momentum. Whenever you spend a fel point on the Momentum fel feature, you gain the benefits of both a Dodge and Disengage action until the end of your turn.
Starting at 6th level, whenever you use your Momentum fel feature, you gain advantage on the next weapon attack you make before the end of your next turn.
Beginning at 10th level, you gain the ability to pass through short distances in the blink of an eye. You may spend 1 fel points when you take the Attack action on your turn. Until the end of your turn, you can teleport up to 15 feet before each attack to an unoccupied space you can see.
If you attack at least two different creatures with during your Attack action, you can make one additional attack with it against a third creature.
At 17th level, when you enter your metamorphosis, you may release a burst of chaotic energy around you. Each creature within 10 feet of you must succeed on a Constitution saving throw or be stunned until the end of your next turn.