Item Level : 5
Item Type : Permanent (Gloves)
Gold Cost : 4250 GP
Weight : 0.1 LB
ATTUNEMENT NEEDED!! Requires Spellcasting!
These powerful gloves are weaved with runes of arcane energy, allowing the wearer to tap into the magics of these gloves. As an action, you can fire out a 30-foot cone from your hands. Choose one of the effects below, then any creatures within the cone must make a saving throw versus your spell save DC. On a failed save, the creature takes 4d6 damage, and suffers an additional effect based on the chosen one. On a successful one, the creature takes half damage and suffers no additional effects. This ability can only be used once, and regains this use at the dawn of the next day.
Acid : The creatures must make a Dexterity saving throw or take acid damage. On a failed save, the creature becomes covered in acid. For the next minute, the creature suffers a -2 AC pentality and takes 1d4 acid damage at the start of it's turn.
Cold : The creatures must make a Constituion saving throw or take cold damage. On a failed save, the creature has it's movement speed halved and, until the end of it's next turn, suffers disadvantage on attack rolls, ability checks, and saving throws.
Fire : The creatures must make a Dexterity saving throw or take fire damage. On a failed save, the creature is ignited, and takes 1d6 fire damage at the start of it's turn. The effect ends it the creature, or another creature, uses it's action to put the fire out.
Lightning : The creatures must make a Dextierty saving throw or take lightning damage. If a creature is holding, or wearing, metal suffers disadvantage on the save. On a failed save, the creature suffers disadvantage on attack rolls for the next half a minute.
Poison : The creatures must make a Constitution saving throw or take poison damage. On a failed save, the creature is poisoned for 1 mintue. While poisoned by this effect, the creature takes 1d6 poison damage at the start of it's turn.
Thunder : The creatures must make a Constituion saving throw or thunder damage. On a failed save, a creature becomes deafened for 1 minute.
Also, thank you Pie for the magic item. ;)