Warlocks that study demonology harness the powers of the malefic demon beings of the twisting nether. Uncovering secrets unknown by residents of Azeroth, and twisting their magic with the aid of demonic powers from the great dark.
2nd-level Study of Demonology feature
Your area of study has given you additional spells to utilize against those foolish enough to be your foes. At the following Warlock levels, you gain the following spells, and they do not count towards your maximum number of Warlock spells known.
Warlock Level - Spells
2nd - Command, Demon Skin
4th - Find Steed, Create Healthstone
6th -Hand of Gul'Dan, Spirit Guardians
8th - Dimension Door, Summon Greater Demon
10th - Planar Binding, Telepathic Bond
2nd-level Study of Demonology feature
Your studies into demonology allow you to form a stronger bond between you and your demonic minions. You can communicate telepathically with your minion as long as you are on the same plane of existence.
Additionally, as an action, you can see through its eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the demon has. During this time, you are deaf and blind with regard to your own senses.
While perceiving through your minion's senses, you can also speak through your familiar in your own voice, even if your companion is normally incapable of speech.
Finally, when you cast a spell with a range of touch, your demon companion can deliver the spell as if it had cast the spell. Your companion must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
2nd-level Study of Demonology feature
You gain the ability to sense the presence of demons due to your sensitivity to demonic energies. As an action, you can open your awareness to magically detect demons. Until the end of your next turn, you know the location of any demon within 60 feet of you that isn't behind total cover and that isn't protected from divination magic. This sense doesn't tell you anything about a creature's capabilities or identity.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
6th-level Study of Demonology feature
While the demon is within 60 feet of you, half of any damage you take (rounded up) is transferred to the demonic companion.
Additionally, your demon companion can use its reaction in place of yours to generate a soul shard.
6th-level Study of Demonology Feature
You have unlocked a power that allows the demons that serve you to strike harder and faster. When you command your demons to make the Attack action, they can make two attacks with their weapons or spells.
10th-level Study of Demonology feature
You gain a pool of energy you can use to empower your demon. You have six points that you can use to gain one of the following effects, and you regain any expended points when you finish a long rest:
When you command your demon to take the Attack action, you can spend a point to give them advantage on the attack roll.
When your demon is forced to make a saving throw, you can spend a point as a reaction to give them advantage on the roll.
14th-level Study of Demonology feature
You call upon the knowledge of the Grimoire of Supremacy to permanently evolve your demonic minion into a more powerful form. It gains a number of benefits listed on their statblock on the Demonic Minions page.
18th-level Study of Demonology feature
You apply the teachings of the Grimoire of Supremacy to yourself, permanently transforming yourself into a demon. You can gain two or more quirks from the Metamorphosis Quirks table (or come up with similar quirks) and the following abilities:
You sprout wings that grant you a fly speed equal to your movement speed. You can hide or unhide these wings as a bonus action.
You gain resistance to fire and necrotic damage.
You do not age, and you do not need to eat, drink, or sleep.
Demons with an intelligence of 3 or lower will not attack you unless you attack them.
d8 - Quirk
1 - Your eyes turn green and glow in the dark.
2 - Your skin turns green or red.
3 - Your teeth grow into fangs or tusks and your fingernails and toenails resemble black claws.
4 - You sprout horns from your forehead.
5 - Your skin sprouts spikes or becomes scale-like.
6 - You appear to have aged by several decades, though this does not reduce your lifespan.
7 - Your blood turns bright green and faintly glows.
8 - Your body becomes twisted, giving you a hunched appearance and a limp.