Casting Time : 1 Action
Range : Self (60-foot line)
Components : V, S
Duration : Instantaneous
You fire an orb of elemental power forward in a line 60 feet long and 5 feet wide in a direction you choose. Choose one of the elemental orbs listed below. Each creature within 5 feet of this line must succeed on a Dexterity saving throw or take 4d10 damage and suffer the listed effect. On a successful save, the creature takes half as much damage and suffers no additional effect.
Arcane Orb : The spell deals force damage, and the target is pushed 15 feet directly away from the line.
Frozen Orb : The spell deals cold damage, and the target's speed is halved until the end of your next turn.
Scorching Orb : The spell deals fire damage, and the target is set ablaze. Until a creature takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of its turns.
At Higher Levels : When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. The secondary effects are unaffected.
Classes : Mage