Engineering is a profession that, while practiced by all races, are mainly perpetuated by two specific races: the goblins and the gnomes. This profession is most notable for firearms, explosives, and other technological advancements.
Tinkering works using Tinker’s Tools. Attempting to tinker item without these will almost always be made with disadvantage, and proficiency with these allows you to add your proficiency in them to any Tinkering crafting roll.
Most of the time tinkers need only the minimal heat of a basic fire and their tools to work, though any craft that requires an ingot may require a forge at the discretion of the GM.
Putting that together means that when you would like to smith an item, your crafting roll is as follows:
Tinkering Modifier = your Tinker’s Tools proficiency bonus + your Intelligence modifier
For Tinkering, after you make the crafting roll and succeed, mark your progress on a crafting project. If you succeed, you make 10 minutes of progress toward the total crafting time (and have completed one of the required checks for making an item). Checks for Tinkering do not need to be immediately consecutive. Failure means that no progress is made during that time. Once an item is started, even if no progress is made, the components reserved for that item can only be recovered via salvage.
If you fail three times in a row, all progress and materials are lost and can no longer be salvaged.
Some gadgets a Tinkerer creates require a saving throw, the following is the formula for calculating the saving throw. The saving throw is calculated at the time of creation based on the creators attributes and proficiency, and doesn’t change once it is created. A saving throw doesn’t include any expertise or other bonuses a crafter has to the crafting roll.
Tinkering DC = 8 + your Tinker’s Tools proficiency bonus + your Intelligence modifier
Below are a list of explosives one can craft, including what reagents and items are needed, as well as how many crafting checks are needed and how long it will take, in general, to make the explosive.
Crafting Time : 80 Minutes
Checks Needed : 8
Crafting DC : 20
Materials
Magnifying Glass X2
Dark Iron Ingot X4
Tier 4 Arcane Essence X2
Tier 4 Primal Essence X2
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Packs of Blasting Powder X4
Parts X2
Crafting Time : 20 Minutes
Checks Needed : 2
Crafting DC : 15
Materials
Packs of Blasting Powder X8
Fancy Parts X3
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Packs of Blasting Powder X2
Parts X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Shortsword X1
Metal Scraps X5
Parts X2
Crafting Time : 30 Minutes
Checks Needed : 3
Crafting DC : 15
Materials
Steel Ingot X5
Fancy Parts X10
Esoteric Parts X5
Crafting Time : 100 Minutes
Checks Needed : 10
Crafting DC : 18
Materials
Ingots X3
Parts X5
Fancy Parts X4
Bag of Ball Bearings X1
Tier 1 Arcane Essence X3
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Tier 1 Reactive Reagents X2
Crafting Time : +40 Minutes
Checks Needed : +4
Crafting DC : +4
Materials
All Materials for the Tool
Tier 2 Arcane Essence X6
Fancy Parts X7
Esoteric Parts X7
Template
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 13
Materials
Derp