Casting Time : 1 Action
Range : 120 feet
Components : V, S
Duration : Concentration, up to 1 Minute
Choose one creature within range, which begins to glow with an eerie darkness. It suffers no ill effects, but you may use your bonus action to cause them to radiate corrosive shadow energy. All other creatures within 15 feet of the initial target must make a successful Wisdom saving throw or take 3d6 psychic damage. A creature that succeeds on its saving throw takes half this amount of damage. On each of your turns until the spell ends, you can use your bonus action to repeat this shadowy pulse, dealing damage to all creatures within 15 feet of the initial target. The spell ends if your initial target is ever more than 120 feet away from you.
At Higher Levels : When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Classes : Priest