Fury warriors are furious berserkers who unleash a flurry of attacks to carve their opponents to pieces.
When you choose this specialization at 3rd level, you gain proficiency with the Intimidation skill. Additionally, you can always choose to make Intimidation checks with Strength rather than Charisma.
Also at 3rd level, you can use two-weapon fighting even when the melee weapons you are wielding aren't light, as long as they do not have the two-handed property.
In addition, whenever you score a critical hit with a weapon attack, you gain one rage point.
At 7th level, you can throw aside all concern for defense to attack with reckless abandon. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
When you reach 10th level, you can wield even larger weapons one-handed. You gain the following benefits:
When wielding a versatile weapon in one hand, you may use the two-handed damage die.
You may wield a two-handed melee weapon in one hand, treating it as a one-handed weapon. You have a -2 penalty on attack rolls made when wielding a two-handed weapon this way.
Starting at 15th level, your melee weapon attacks score a critical hit on a roll of 19 or 20. In addition, whenever you score a critical hit against a hostile creature with a melee weapon attack, you regain hit points equal to 1d6 + your Constitution modifier.
At 18th level, your fury has made you an implacable force of destruction. After you Rampage, you have advantage on saving throws until the beginning of your next turn.