Feral Spirit
Medium Undead
Medium Undead
Armor Class : 11 + the level of the spell (natural armor)
Hit Points : 25 + 5 for each spell level above 3rd
Speed : 40 ft.
| STR : 12 (+1) | DEX : 16 (+3) | CON : 14 (+2) | INT : 2 (-4) | WIS : 12 (+1) | CHA : 6 (-2) |
Damage Immunities : acid, poison
Condition Immunities : exhaustion, paralyzed, poisoned
Senses : darkvision 60 feet, truesight 10 feet, passive Perception 11
Languages : understands the languages you speak
Challenge : X
Pack Tactics : The spirit has advantage on an attack roll against a creature if at least one of the spirit's allies are within 5 feet of the creature and the ally isn't incapacitated.
Multiattack : the spirit may make a number of attacks equal to a third of the spell's level (rounded down).
Bite : Melee Weapon Attack: your spell modifier to hit, reach 5 ft., one target. Hit: 1d8 + 3 + the spells level piercing damage.