While most who use poisons are those who strike from the shadows, ether by remaining unseen and noticed until it's too late, or by those who soak their weapons with the poisons in order to increase the power of those items. This section is for those who seek to craft and form their own poisons for personal use.
Poisoncraft works using Poisoner’s Kit. Attempting to craft a potion without these will almost always be made with disadvantage, and proficiency with these allows you to add your proficiency to any poisoncraft crafting roll.
Poisoncraft uses your choice of your Intelligence or Wisdom modifier, representing your path of knowledge to the art of making deadly things deadlier.
Applying an Injury poison to a weapon or a Contact poison to an object, requires a poisoner’s kit and proficiency with it. To attempt to apply the poison without a kit, make a DC 15 Dexterity check, adding your proficiency bonus if you are proficient with the poisoner’s kit. On a failure, the poison is not applied and you suffer the effects of the poison.
Putting that together means that when you would like to create poison, your crafting roll is as follows:
Poisoncraft Modifier = your Poisoner’s Kit proficiency bonus + your Intelligence or Wisdom modifier (your choice).
When a poison requires a saving throw, the following is the formula for calculating the saving throw. The saving throw is calculated at the time of creation based on the creators attributes and proficiency, and doesn’t change once it is created.
Poison DC = 8 + your Poisoner’s Kit proficiency bonus + your Intelligence or Wisdom Modifier (your choice).
For Poisoncraft, after you make the crafting roll and succeed, mark your progress on a crafting project. If you succeed, you make 10 Minutes of progress toward the total crafting time (and have completed one of the required checks for making an item). Checks for Poisoncraft do not need to be immediately consecutive. Failure means that no progress is made during that time. Once an item is started, even if no progress is made, the components reserved for that item can only be recovered via salvage.
If you fail three times in a row, all progress and materials are lost and can no longer be salvaged.
Not all Poisons are applied the same way. Some are applied via consuming it, some go off when touched, and so one and so fourth. There are four applications of poisons, which are listed below:
Contact : Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Ingested : A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You might decide that a partial dose has a reduced effect, such as allowing advantage on the saving throw or dealing only half damage on a failed save.
Inhaled : These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Injury : Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage. An injury poison typically lasts 1 minute on a weapon, and lasts for up to 5 hits. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
Below are a list of poisons one can craft, including what reagents and items are needed, as well as how many crafting checks are needed and how long it will take, in general, to make the poison.
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 16
Materials
Tier 2 Poisonous Reagent X1
Tier 2 Reactive Reagent X1
Tier 1 Reactive Reagent X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 1 Poisonous Reagents X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Tier 2 Poisonous Reagents X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 1 Poisonous Reagent X1
Tier 1 Arcane Essence X1
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 17
Materials
Tier 3 Poisonous Reagent X1
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 12
Materials
Tier 1 Poisonous Reagent X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 2 Poisonous Reagent X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Tier 2 Poisonous Reagent X2
Tier 2 Reactive Reagent X1
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 1 Poisonous Reagent X2
Tier 1 Reactive Reagent X1
Glass Vial X1
Crafting Time : 20 Minutes
Checks Needed : 2
Crafting DC : 18
Materials
Tier 4 Poisonous Reagent X1
Crystal Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Tier 2 Poisonous Reagents X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 1 Poisonous Reagents X2
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 15
Materials
Tier 2 Poisonous Reagent X2
Tier 2 Arcane Essence X2
Tier 1 Arcane Essence X2
Glass Vial X1
Crafting Time : 20 Minutes
Checks Needed : 2
Crafting DC : 16
Materials
Tier 3 Poisonous Reagents X2
Tier 2 Poisonous Reagents X2
Glass Vial X1
Crafting Time : 30 Minutes
Checks Needed : 3
Crafting DC : 18
Materials
Tier 2 Poison Reagent X1
Tier 2 Arcane Essence X1
Glass Vial X1
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 14
Materials
Tier 2 Poisonous Reagent X1
Tier 1 Arcane Essence X1
Glass Vial X1
Template
Crafting Time : 10 Minutes
Checks Needed : 1
Crafting DC : 13
Materials
Derp