The brightest light casts the darkest shadow - and from within this blackness, a rival power dwells. Shadow priests fully embrace this opposing polarity, their faith equally resolute as their holy counterparts. Like all priests, they dedicate much of their lives to worship - but they derive their power from the Void, straying dangerously close to the domain of the Old Gods.
Priest Level - Spells
1st - Dark Void, Horror of Soggoth
3rd - Mind Flay, Phantasmal Force
5th - Fear, Vampiric Touch
7th - Black Tentacles, Shadow of Moil
9th - Enervation, Shadow Crash
Starting at 1st level, you are able to pierce the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Beginning at 2nd level, you can use your Channel Calling to disrupt a foe’s mind. When a creature within 30 feet of you has to make a Wisdom saving throw as a result of one of your priest spells, you can choose to impose disadvantage on it using your Channel Calling. You must use this feature before you know the outcome of the roll.
If the target succeeds on the saving throw, you can choose to deal psychic damage to the target equal to d8 times the spell's level + your Charisma modifier.
Beginning at 6th level, you can invoke the dark corruption laying dormant within you.
As a bonus action, you can magically shroud yourself in shadow. For 1 minute, you gain the following benefits:
If you are not wearing any armor, you add your Charisma modifier (minimum of one) to your Armor Class.
A creature takes necrotic damage equal to your Charisma modifier (minimum of one) when it hits you with a melee attack or if it touches you.
You spells ignores resistance towards necrotic and psychic damage, and treat immunity to necrotic and psychic damage as resistance.
Once you use this feature, you can't use it again until you finish a short or long rest.
Upon reaching 14th level, you can use your telepathic voice to overwhelm the minds of others. As an bonus action, you cast Command, without expending a spell slot.
You may use this feature an amount of times equal to your Charisma modifier, you regain all uses after a short or long rest.
At 18th level, you can embrace the mad whispers of the void and let their powers flow through you.
When you use your bonus action to shroud yourself in your shadowform, or as a bonus action while it is active. You can submit yourself to the void for the shadowform's duration and grant the following benefits:
When you would normally roll one or more damage dice for a priest spell of 5th level or lower, you instead use the highest number possible for each die.
You can use your reaction when a creature that you can see targets you with an attack or spell, piercing its mind with the ramblings of the old gods. The creature must succeed on a Wisdom saving throw against your spell DC or be incapacitated until the start of your next turn.
At the end of each of your turns while Surrender to Madness is activate, you must succeed on a Wisdom saving throw (DC 10 + 1 for each turn you spend in this form), or take 1/4 your hit point maximum in psychic damage.
Once you use this feature, you can't use it again until you finish a long rest.