Casting Time : 1 Action
Range : 60 feet
Components : V, S
Duration : Instantaneous
You create a lance of ice which shoots up from the ground to impale a creature you can see within range. The target must make a Dexterity saving throw. On a failure, it takes 4d8 piercing damage and 4d8 cold damage. On a success, it only takes the cold damage.
At Higher Levels : When you cast this spell using a spell slot of 6th or 7th level, you can create a second spike. When you cast this spell using a spell slot of 8th or 9th level, you can create a third spike. Additional spikes can target the same or different creatures.
Classes : Mage