GAME RULES
Experience Needed to Level Up 1500 XP Per Level (Bonus of 150 GP for level up)Â
Crystals given each day 0.5 crystals
Hearts after falling 0
Hearts lost to each teammate when a teammate falls -1
Experience gained when completing an episode 1500 XP +250 GP
Each Quest Completion 500 XP
Episode Completion (3 Quests) 250 GP
Minimum transfer for Generosity and Sacrifice power 100 XP
Max Crystals and Hearts increases by .. +1 at level 15, +2 at level 25
Teleport can not be used for an End of the Week Review
Caveat Emptor Market Rules
Purchase a Level 3000 GP
Minimum Price for "the deal"Â for a one time useÂ
(Plus crystals) 200 GP
Maximum price for purchasing a power for a one time use 2000 GP
XP + Behaviours
Gains in XP
Words of the Week Wizard 50
Finding a mistake in Mr. Watts' written work 50
Quizlet Top score 100
Breakout Winner 500
Improved of Equaled time in Mad Minute 50
Weekly Review Winner 500
Birthday 500
Heart / Health Loss
Loss in Hearts
Using Technology inappropriately -2
Arriving Late to Class -1
Going to Locker between Class -1
Listening to Music without powers -3
Failed to Fulfil Classroom Duties -2
Disturbing the class -2
Leaving the room without permission -2
Misuse of Kudos -3
Cheating -4