Population Locations: Krakkora City, Vexis Village
Outpost Locations: Meglacia
Bird/Humans that excel in magic. Tenkkoa spend most of their time on Arcaneia, home of the Magic Class Dragons. They practice and perfect their magic in their spare time. When not doing that, they read about it and research.
Population Locations: Krakkora City, Frostfeather Village
Outpost Locations: Xarzith
These Tenkkoa are arctic dwellers that resemble snowy owls. Their feathers are thick and built for the colder climates that they enjoy. They are naturally gifted with the use of ice and snow magic and get along well with Frozen Class Dragons.
Population Locations: Krakkora City, Rathroticlan Village
These Tenkkoa enjoy warm and humid climates much like the birds they resemble, macaws. Tropical Tenkkoa come in a variety of bright colors and equally are skilled in a variety of magic. This Tenkkoa variant also has strong connections with all the tropical birds that live around their homes.
Population Locations: Krakkora City, Sandtalon Village
Outpost Locations: Kanetsu
These Tenkkoa are built for the heat of the desert and survive like the birds they resemble, Bearded Vultures. Desert Tenkkoa do indeed scavenge like the vultures do and their size and appearance makes up for their inability to camouflage among the desert sand. These Tenkkoa also get along quite well with Desert Class Dragons and all Squama variants.
Population Locations: Krakkora City, Scorchwing Village
Pyromancer skilled Tenkkoa that look very similar to Earth's red Leghorn chickens. They spend years perfecting pyromancy and using an ancient technique of strengthening their magic with gems. While they don't embed the gems in their bodies, they will wear pendants with attuned rubies.
Ancestors to today's Tenkkoa. Arcanewalkers were ancient magic users that specialized in their choice of a single elemental magic type. They enhanced their magic power by embedding gems into their bodies, using the gems grown on the trees on Arcaneia and matching their element to the gems. Arcanewalkers were always researching, always discovering, always wanting to learn more, they were a curious race. Some wanted to play God, however, and bend the laws of nature. High ranking sorcerers seen as leaders forbid nature bending, though some still did as they pleased. Some cases of this have been recorded, the terraforming of Meglacia was most likely one of the biggest ones. The final recorded case was the creation of the Dragons by an Umbramancer, the last Arcanewalker and member of the Ancient Race Era. Arcanewalkers rode on ancient birds called Phoruson, possible ancestors to Hawcorons.