Key locations that can be found on the planet Zarlathil, home to Nature Class Dragons, the Rukmar, and the Vulcyons.
Pronunciation: Zar-la-thil
Other Races Present: Rukmar, Vulcyons
Temperatures: 85-mid 60s degrees F
Zarlathil is home to Nature Class Dragons. Zarlathil is a vast amount of forests very similar to Orrumai but much more wild. The Rukmar also live on this planet, many are rangers that utilize scouting platforms to keep their villages safe from predators.
Despite being later in the lineup, temperatures are slightly warmer than Orrumai. Temperatures get as high as 85 and as low as mid 60s. Zarlathil, like Orrumai, rains on a regular basis, 2-3 times a month.
The Rukmar City. Auchin’dan City rests on a large hill but instead of the more important building resting at the top, the more government oriented buildings rest at the base, while the rest of the city remains above and around the central plaza. The large walls also keep out any animals that try to enter the city.
The Rukmar Village. While most Rukmar villages rest in the plenty Zarlathil forests. Zangrav sits under a small grove of massive fungal trees. With the aid of some Insect Dragon clans, Zangrav Village is a place that had gained reputation for it’s alchemical and pharmaceutical prowess
The Wild Rukmar Village. Deep within the tropical forests of Zarlathil lies the village of Val’gad. A proper hunting ground for both Camo Dragons and Wild Ruhkmar alike. The village’s remote location helps with the necessity for hunting that both dragon and Rukmar enjoy.
The Nature Axol Village. The village is found in a clearing in the middle of a forest with thatch building. This is one of the bigger villages of Axols, so they even use the surrounding trees not only for housing, but also sentry platforms to protect the village. The Astromantas of Zarlathil are kept in aquariums in the biggest building in the village.
The Vulcyon city. Redhollow is full of trees and plant life. Many of which had grown to form the homes and canopies for the city to act as buildings. The Vulcyon that live in the city live within burrows under the trees or bushes. Those who aren’t burrow dwellers live inside of specifically hollowed out trees much like other races do. Business stalls are usually vine wrapped canopies with counters. Redhollow City has magically enchanted plants that are the city’s guardians which keep out those who intend to do harm as well as keep predators away.
The Vulcyon village. Greenstone is fairly basic for a fox race village. Various burrows used for homes, a few huts for businesses and visitors, and a few guards to keep peace within the village. Greenstone isn’t very remarkable, but it is considered a quaint little village that gets travelers in it frequently and acts as a resting point for those who travel long distances. The Vulcyon pride themselves on the food their village tavern makes for the weary travelers.
The Desert Vulcyon village. While Greatdune is home to a primarily desert built race and Zarlathil doesn’t entirely support this, Greatdune is actually built for the Desert Vulcyon’s desert attributes. Greatdune has a much higher temperature than the rest of Zarlathil and to make up for the lack of heat, many of the homes have built in heat emitters to replicate the desert. Greatdune also has a variety of sandpits to really keep the Desert Vulcyon comfortable while they’re home from their travels.
The Arctic Vulcyon village. Much like Greatdune was built to replicate the desert for the Desert Vulcyon, Deepsnow does the same thing in replicating the arctic for the Arctic Vulcyon. Temperatures are cooler in Deepsnow, homes have cold emitters to keep the Arctic Vulcyon comfortable, and there are snow pits as well. Very few outsiders visit Deepsnow due to how cold it is.
An outpost composed solely of Elves that practice various forms of healing and recovery. The elves that live here love to aid the sick, the injured and the weary.
A woodcarver's paradise. Shulin Hold’s Forest Folikai study the trees of Zarlathil and applies that knowledge for housing, art and other means.
A noteworthy facility designed to circulate work for Werewolves, sending them to various areas designated by those who enlist the Werewolves' services.
An outpost run by the Dymaleons. While Zarlathil is better known for its flora, there are some insects that dwell on the planet which the Dymaleons help identify. They also sell potions using Centiperon and Zarlathil ingredients.
The Zarlathil Temple. A temple in the middle of a field of flowers and even adorned with flowers as well. The temple is a gift to the Flower Dragon Goddess Tisua.
The depths of Zarlathil. Like the surface of the planet, the Grove is also abundant with various plant life that sometimes isn’t even seen anywhere else in Dragoso as a whole. Many new plants are being discovered in the Grove as well that the Tenkkoa have a hard time keeping up with the discoveries.
The Marble Rukmar Village. The name of the village doesn’t sound like something the Rukmar would usually have done. However, Marble Rukmar’s ties to Palinku Dragons have founded the village as a means of protecting the elusive and rare breed and trying, as the village name suggests, “Vindicate” Palinku Dragons when it comes to their Earth Dragon foes.
The Virga Vulcyon village. While the rest of the Vulcyon live in burrows, the Virga Vulcyon argue that the Grove is very much like one large burrow so they typically find a nook to sleep in when they need the rest. They use tree roots and vines like hammocks sometimes as well. What few predators the Grove is home to, they are able to fight off themselves.