Key locations that can be found on the planet Arcaneia, home of Magic Class Dragons, the Tenkkoa, and the Fae.
Pronunciation: Are-can-e-uh
Other Races Present: Tenkkoa, Fae
Temperatures: Low 70s-Mid 40s
Arcaneia is home to Magic Class Dragons. Arcaneia is a very unique planet, its sky almost always purple and its flora and fauna as magical as the planet itself. The Tenkkoa that live here care for Arcaneia's biggest attraction, trees that grow gems. Although to humans, pure precious gems are worth a lot of money, the same could go for Dragoso races, though the gems are used for magical purposes. A few specific magical things that the gems have been used for is giving a weapon elemental energy based on the gem color. Another use is for vampires to keep them from burning in the sun, Salem is one we have seen in TDS who has such an accessory to do this.
Arcaneia is on the darker side, so it's cooler, low 70s during the day and as cold as mid 40s at night. There is no actual weather on Arcaneia, though at times the magical energy can be seen on the planet when it's concentrated. Usually in purple sparks.
The Tenkkoa City. The city is kept afloat through the use of arcane means. The city greatly adores the color purple for it’s rooftops but allocates rooftop color to correspond to different schools of magic. These colors help make buildings stand out during all sorts of weather. The city floats above the forests of Arcaneia and is primarily called home to Tenkkoa, Enchanted Dragons and Magic Dragons.
The Tenkkoa Village. Vexis Village is built within the trees of one of Arcaneia's many forests. The huts are connected by bridges sitting near the canopy of the forest. Rope ladders are the only way anyone without the ability to fly can access the village, making it safe against any non-dragon or non-Tenkkoa trying to invade the village.
The Snowy Tenkkoa Village. One of the many Tenkkoa villages within the forests of Arcaneia. While some Tenkkoa villages tend to stay in the trees, Frostfeather chooses to stay lower to the ground to show its reputation as being quite hospitable to travelers.
The Tropical Tenkkoa Village. Similar to the Aztec name it derives from, Rathroticlan Village’s buildings are thatched pueblo-style houses that sit along a coastline near the forest that Krakkora floats above. The most commonly practiced magic in the village is hydromancy due to its proximity to the sea.
The Desert Tenkkoa Village. Sandtalon Village has the unfortunate honor of sitting deep within Dynus Dragon territory. Though it is only unfortunate to those who threaten the village as it is protected by numerous different clans of Dynus Dragons. The Sandtalon dwelling Tenkkoa have also studied the art of commanding sand through the use of arcane magic.
The Pyro Tenkkoa Village. While the Pyro Tenkkoa work to enhance their pyromancy abilities, they are also farmers. Scorchwing is a known farm village that raises a variety of things from crops to livestock to even Arcaneia bees. Ruby gem trees are also very commonly grown in this village as well. Scorchwing also breeds high quality Hawcorons.
The Magic Axol Village. Spellhaven is located beside a lake and consists of many wizard towers and cottages. Many of the Axols that live in the village travel a lot to heal at villages that lack healers. The Arcaneia Astromantas live in the lake next to the village.
The Fae city. Starhaven reflects the various villages of the Fae to accommodate any visiting Fae as well as those who call the city their home. There are multiple districts dedicated to the various Fae variations and they even have a district to keep the Tenkkoa comfortable as well.
The Fae village. Dusthovel represents a lush environment full of nature and castle-like structures. The Fae that live here are those who are learning to perfect their element of choice and the elders who teach the younger Fae. Dusthovel is more of a school than a village, but many are comfortable in the village.
The Sprite village. Resonating Springs is a series of magical springs used to replenish Healer Sprite energy as well as provide safe, calming environments for all Sprites that live and visit here. Some say a great Fae deity watches over the spring. Others believe that Melusina, the Magic Class Dragon Deity, watches over the spring. Whoever watches over the springs, they bring peace to them.
The Lepremald village. The emeralds cultivated in Grolen Village are what the Lepremalds are born from. They are vastly different from the emeralds grown on the gem trees of Arcaneia to allow for Lepremalds to be formed. The emeralds are kept in specially built cellars that keep the gems safe. The rest of the village is made of cobblestone structures with purple tiles. Clover also seems to grow in abundance in Grolen.
The Faulker village. As small as it is, Dawnwood is a bustling farm town with a lot of activity and a huge variety of crops. The Faulkers take pride in their farms and work hard everyday to keep their crops in top shape. Dawnwood also serves as a market after harvest season and a huge variety of traders visit to trade with the Faulkers.
An outpost run by the Dymaleons. Due to Arcaneia’s magical atmosphere, it is littered with a variety of magical insects. The Dymaleons work with the Tenkkoa to identify and research insect life. The Dymaleons also use the magical plants on Arcaneia to create various potions with unique effects when combined with their usual ingredients from Centiperon.
The Wooly Lidae outpost. Thanks to the kind treatment the Arcanewalkers had for the Lidaes, Wooly Lidaes kept an outpost on Arcaneia to continue to help the Tenkkoa with gem gathering and transporting gems between villages and the city. Wooly Lidaes also sell their wool to be used for Tenkkoa robes and other clothing.
The Arcaneia Temple. A temple that is surrounded by pure magic. Many who are close to it seem to have stronger magic due to its influence. The temple is a gift to the Magic Dragon Deity Melusina.
Arcaneia Sappermag Orchards
The Depths of Arcaneia. Sappermag Trees are a unique phenomenon of magical trees that suck the magic out of any beings that get close to them. Many creatures have had to adapt to the trees within the Depths, including the Dispeller Tenkkoa and the Sappershrooms. The Orchards are quite dangerous to be in. Only those who are well educated about the trees and the environment are at least slightly safe.
The Dispeller Tenkkoa village. Living among the Sappermag Trees has encouraged the Dispeller Tenkkoa to live very cautious lives. As such, their village is heavily protected by not just walls and guards, but also magical spells that keep Spellfeather safe from enemies and predators. Women, children, and elders all feel extremely safe within Spellfeather with very few breaches in Spellfeather’s history.
The Sappershroom village. This village is skillfully hidden due to the Sappershrooms themselves using mushrooms similar to their own caps and coloration to blend into the environment. Anyone who wanders into their village is sprayed with their magic sapping spores which scares off anyone who visits. Sporehold is no friend to travelers and should be avoided at all costs.