With their warlord killed and their armies defeated, the Norgiri horde disbands. Its many tribes return to fighting ancient blood feuds. However, some orcs learned much from the defeat. Having seen the function of technology, the cleverness of tactics, the wisdom of diplomacy, and the prosperity of commerce, they invision a future of a Norgir united. Thus a dangerous game of politics, intrigue, assassination, and territory begins for Norgir.
The Military Dictatorship of Snow Elvish Warlord Engwar Olaine and his daughter has conquered the Kingdom of Ibania, and subjugated its people to lives of near-slavery. However, a rag-tag resistance of vigilantes, backed in secret with the limited resources of the former human aristocracy, hope to depose the Usurper, and restore peace and justice to Ibania.
The Dynasty of Engwar Olaine the Usurper is crushed! With Ibania restored to the dominion of men the great houses of Ibania, still scattered and weak from the previous struggle, vie to fill the power vacuum left on the Gilded Throne of Ibanport. With the Baeyrd line believed extinct, Forester, Dalgonet, Phaedrus, all are dead-set on becoming the next dynasty of Ibankings. Skirmishes, wars, alliances, backstabbing; nothing is off the table with the throne at stake. Meanwhile, a band of curiously-well-funded outlaws protect a line of trueborn Baeyrdic heirs in the hopes that one day, Ibania will see the return of the King.
The strange and eccentric gnomes of Udeluppa have long been friendly to outsiders, encouraging colonies to settle on their coast so that they may trade their curious contraptions for foreign goods. So when it becomes evident that their generosity and hospitality are becoming increasingly exploited, the Udeluppans must a find a way to swiftly raise an army, construct a fleet, and form a nation of their own.
Sailing ships connect distant colonies or come to blows with cannons and muskets. The most prosperous ocean is amongst the Wandering Isles, where nations compete for territory, all while fending off the pirates that predate off valuable shipments.
Text The Siege of Haddleton refers to a three-day conflict where a notorious pirate admiral, with a fleet of nearly 30 warships blockaded the port city of Haddleton, however the exact events are vague.
The Siege of Haddleton refers to a three-day conflict where a notorious pirate admiral, with a fleet of nearly 30 warships blockaded the port city of Haddleton, however the exact events are vague.
The story goes that a pirate admiral who had become legendary for bombarding ports until they surrendered to being pillaged, judged his fleet massive and powerful enough that it could take any port it liked. However, the port of Haddleton was even more well-known as the wealthiest city in the Wandering Isles, even though it seemed only a ramshackle collection of buildings floating in the bay. No reconnaissance could discover any appreciable fortifications, nor a massive defending fleet aside from the swarm of merchant vessels that came and went at all hours. Yet there were no records of any successful attack.
Nonetheless, the pirate admiral equipped his ship with the strongest cannons, the most seasoned seamen, and surrounded haddleton with his fleet. There we waited to discover the secret of Haddleton's defense. For three days he waited for action, but saw nothing but the trickle of merchant ships he let through the blockade. Until finally, just has he readied to bombard the harbor, a collecion of small boats with white flags began approaching each ship in the fleet. In the boat that approached the flagship was a halfling woman, believed to be an official of the city.
She came aboard the admiral offered to discuss the terms of surrender. The woman politely declined, explaining that she understood that a pirate crew shares the wealth equally, and it would be best if they were present. As she said this, the crew erupted into cheers. So the admiral agreed and the woman began laying out her ledger books. Then she began to speak of the inestimable wealth of Haddleton and began promising gold, land, and even titles, not just to the captains of the pirate fleet, but to the crew as well. By his estimation, the kind of wealth that the woman was offering could easily purchase a fleet ten times the size he posessed.
The admiral, suspicious of a deal that seemed too good to be true, said carefully that if the offer was true, then he would accept her surrender.
To which the halfling woman said "You misunderstand, that's what we are offering for your immediate surrender."
As one by one, the ships of the fleet defected to the city of Haddleton, it became evident that the odds had swung unexpectedly and completely against the pirate admiral. And so he too surrendered. After a time in prison, he was released and became the new governor of Haddleton.
The Dwarvic Conglomerate's industry and influence touch every corner of Blimnor, but as a strange plague begins to spread across the world, the dwarves announce their manifest claim: that Blimnor belongs to them. And so a war of global conquest begins, pitting the vast military industry of Vorduhr against the rest of the world.
In the decade following the War of the Dwarvic Conglomerate, the world saught to heal. New lines were drawn, reparations were made, cities rebuilt, and new laws were written. But significant of all was the Second Charter which gave global jurisdiction to the Voidwatch organization to protect the world from dangerous magic, monstrous entities, and otherwordly threats.