The Seelie Court is a loose form of monarchy lead by a fairy queen and a number of nobles called ministers who each manage an aspect of their fairy kingdom. Precisely how succession works, what these ministerial roles are, term length, or even overall bureaucracy is largely a mystery, and members of the Seelie Court are disinterested in explaining it.
Unlike their rival kingdom, the Unseelie Court, the people of the Seelie Court are quite welcoming to outsiders, eager to offer hospitality, engage in conversations about magic, philosophy, and life experiences. They are known to rescue lost or abandoned Blimnorian children, raising them to delight the magic and surreal, though they are frequently reluctant to return such children to their parents.
Although they are not especially cruel, members of the Seelie Court delight in mischief and will frequently create terrifying illusions, lead travelers astray, or attempt to seduce strangers.
Queen Vilanetta holds her court in the bright and whimsical land of Sunbloom. The Summer Queen's palace is as welcoming and surreal as the surrounding country, eagerly insisting that Blimnorian visitors not only watch court proceedings, but even participate. Guests may find themselves unwitting actors in an impromptu stage play, challenged to a battle of wits, or even temporarily crowned the Summer Queen themselves.
Regarding the heirarchy of the court, it is remarked that Queen Vilanetta has little personal interest in governance, luxury, or politics. She is described as small, feral, and childlike; covered in mud, sticks, and nests. She often leaves a trail of dirty footprints which is useful to her guardians who must frequently retrieve her so that she may hold court. Furthermore, she is fickle and frivolous, and deeply impressionable, to the degree that nearly all of her rulings are put forward by her advisors. Still, she has the love of her people, and her seeming naivete belies her wisdom and ill-prepares strangers for her surprising fits of clarity.
The Troupe is a group within the Seelie Court that carries out covert operations in the interest of their Queen. The fey who are members of this organization are a closely guarded secret, and identifying an agent of The Troupe is made even more difficult by the behavior of fey at large, who often have duplicitous personalities, ulterior motives, and enjoy confusing strangers.
While The Troupe is hardly as systematic as any Blimnorian covert organization, they do have a number of code phrases to communicate tactics during an operation. These include:
Big Bad Wolf – Destroy or breach an obstacle (e.g., "Time for a Big Bad Wolf, boys!" to signal knocking down a door.)
Rumpelstiltskin – Go undercover with a false identity (e.g., "We need a Rumpelstiltskin on this one.")
Pied Piper – Lure a target away or lead them into a trap (e.g., "Let’s Pied Piper the guards out of the way.")
Sleeping Beauty – Put someone to sleep, incapacitate, or poison (e.g., "Drop a Sleeping Beauty in their drink.")
Hansel and Gretel – Leave a hidden trail or mark a location (e.g., "We need a Hansel and Gretel to find our way back.")
Goldilocks – Find the perfect fit or correct choice (e.g., "We need the Goldilocks disguise—not too big, not too small.")
Red Riding Hood – Approach a target under false pretenses or as a courier (e.g., "She won’t suspect a Red Riding Hood.")
Jack’s Beanstalk – Make a quick escape or climb a difficult surface (e.g., "We need a Jack’s Beanstalk exit strategy.")
Cinderella – Infiltrate a noble or high-society gathering (e.g., "Time for a Cinderella operation.")
Three Little Pigs – Build a secure stronghold or reinforce defenses (e.g., "We need a Three Little Pigs setup here.")
Snow White – Feign innocence or play dead (e.g., "Pull a Snow White until the heat dies down.")
Mirror Mirror – Gather intelligence or spy on someone (e.g., "Time for a Mirror Mirror check on the duke.")
Frog Prince – A transformation or disguise that requires external help to be revealed (e.g., "This disguise is a Frog Prince—a kiss, and it’s gone.")
Goose That Laid the Golden Egg – Target something of high value or steal wealth (e.g., "Find the Golden Egg and grab it.")
Tom Thumb – Send in someone small, unnoticed, or use a sneaky approach (e.g., "We need a Tom Thumb for this tight squeeze.")
The Shoemaker’s Elves – Work secretly overnight or complete a task unnoticed (e.g., "A little Shoemaker’s Elves work, and it'll be done by dawn.")
Rapunzel – Secure an escape route or use a rope for entry/exit (e.g., "We’ve got a Rapunzel in place—go for the tower.")
Briar Patch – Lead pursuers into a trap or difficult terrain (e.g., "If we get chased, take them through the Briar Patch.")
The Emperor’s New Clothes – Trick someone into believing a lie or false superiority (e.g., "Give him the Emperor’s New Clothes treatment—he won’t even notice.")
The Gingerbread Man – A quick getaway or pursuit situation (e.g., "Run like a Gingerbread Man if it goes south.")