4th Age buildings - multistory buildings with rounded turrets and gabled roofs
3rd Age Buildings - timber frames, whitewashed walls, and cobblestone ground floor foundations
Mansions - enormous buildings with many wings and a campus of other buildings such as servant's quarters, stables, and cellars
Castles with functional, if antiquated defenses
Tenements - apartment buildings for working class residents
Lodge - a country residence to house hunters and those on holiday
Cottage
Palace
Factories
Warehouses
Mills
Foundries
Breweries and distilleries
Power plants
Shipyard
Danjabrium Extractor
Vineyard
Shops
Boutiques
Department stores
Markets
Banks
Office Buildings
Apartment buildings above shops
Inns
Photography Studio
Pawnbroker
Locksmith
Herbalist and Apothecary
Produce Shop
Butcher
Book store
Armory
Chandler - sells candles
Smithy
Carpenter
Weaver
Jeweler
Baker
Mapmaker
Tailor
Ropemaker
Mason
Attorney's Office
Hatter
Barber and Hairdresser
Printer
Sailmaker
Glassmaker
Clockmaker
Hotel
Black Market
Theaters
Music Halls
Cinemas
Circuses
Public Halls - meetings, lectures, and community events
Billiard halls
Pubs and Taverns
Horse Track
Casino
Opera House
Leaf den
Club house
City Hall
Courthouses
Libraries
Post Offices
Telegraph Office
Police Stations
Fire Stations
Hospitals
Asylums
Prisons
Radio Towers
Orphanage
Newspaper
Church of the Empty Road
Totemic Kuntu or Shrines
Paradigm Center
Veneration Memorial
Temple of Ilar
Daeryd Communion
Schools
Colleges and Universities
Public Libraries
Museums
Laboratories
Train Stations
Train Yard
Train Depot
Coach Depots
Horse Stables
Aerodrome - airship port
Docks
Teleportation Circle
Pavilions
Gardens
Zoos
Beaches
Greenhouses
Monuments and memorials
Plaza
Lighthouses
Clock Towers
Cemetery
Sewers
Bridges
Tunnels
Roads
Fay Crossing