The great continent of Vorduhr is the homeland of dwarves. Its many mountain ranges converge to elevate a central basin once known as The Crown, but now is more commonly called The Crater. Much of the continent is covered in a zone called the Vorduhr Exclusion Zone where chaotic magic and radiation ravage the land and make it uninhabitable. The ghosts of dwarven industry linger both on the surface and in the mines below. The largest remaining city is that of Jorbin on the southwest peninsula which was spared the fallout that scars and erodes the rest of the place.
An area of toxic fallout and chaotic magic from the explosion of Dain
Regions Affected by the Exclusion Zone:
The Delduin region covers the southern half of The Crown. Once overseen from the subterranean city Dain, the region was known for its weathly royal family, rare minerals, and unmatched military might. In the 4th Age, the region is dry, desolate, with an enormous churning crater of lava where the city once stood.
Across the northern half of The Crown is the Othgar region. Commanding a complex network of rivers, as well as the majority of the lake, they were known for their riverboat industry, which earned the house wealth, and were the ones to commission the systems of dams and locks leading down into the Hlimdar basin.
The Nohgar region covers the most northwest end of the Vorduhr continent. While the house earned its wealth through its stone quarries, it lacked the population to truly scale its industry to meet the demand its nation. Still, they were an honorable people, and dedicated to their craft and integrity.
The frigid surface of the Luhgar region is uninhabitable and unpopulated. However, its coastal fjords all feed into intricate systems of subterranean rivers and lakes where the people hunt remarkable fish, crustaceans, and cephalopods.
The Baldaar region holds the Vorduhrian archives, its city housing massive library complexes to shelter acainst the blistering snowstorms. The people of this region are known for their martial prowess earned not from experience, but careful study of forms from ancient text.
The northeast coast is owned by the Dezerin region, whose people have a long history of exploration and drilling. While they can be credited for much of the early charts of Blimnor, their most notable accomplishment is an ocean platform that drilled all the way down to the ocean floor, and can even launch submarine compartments to reach the deep sea laboratory complex construct below.
Across the western coast are wide fields where the Drakduin people farm and breed livestock. While a great many people came to live in this region, its agrarian industry was neither respected, nor much valued by the Dwarvic Conglomerate, with much of its food production in colonies abroad.
The Jorbin region is the last forested part of Blimnor, the rest systematically harvested to feed the Dwarvic Conglomerate's war effort. The region opposed the imperialist policies of the rest of the Conglomerate, and at the climax of the war even aided foreign agents in the infiltration of Dain. In the 4th Age, it is the new capital of the region.
The small region of Luhbaldain boasts a strong core of warriors and explorers, trained to survive and adapt to many of the climates of the rest of Blimnor.
The coastal mountains of Doruz Once held a massive underground ravine whose wall was so smooth that dwarves begin to carve the names of their ancestors on it. Over time it became the official record of dwarven ancestry. During the 3rd Age, the King of the Dwarves chose to have the ravine wall broken into sections and transported all the way up to The Crown Basin where it was reassembled near the nation's capital. With the destruction of Dain, the city of Doru contains the only records of dwarven ancestry they were sensible enough to copy.
The Hlimdar basin is full of farmland, made fertile from mineral rich river that flows into it from The Crown. Similar to the Drakduin region, its agriculture did little elevate it wealth or influence in the Dwarvic Conglomerate, and its large population suffered greatly at the nation's collapse.
Covering the mountainous island southeast of Vorduhr, it is celebrated for South Del, one of the only ports that accepted foreign trade during the Dwarvic Conglomerate's war. As such the merchants of the region have flourished since the collapse of the nation.
One of the earliest rail systems in Blimnor, it originally ran from Dain in The Crown basin, down through a series of tunnels to the city of Hlimduhr. Most of the original Blimrail was destroyed in the explosion of Dain, however in the 4th Age, the Ancestral Rail Co. began connecting the surviving coastal cities together with a new railway of the same name.
The largest lake on blimnor, Lake Dorrud sits in The Crown basin, draining from the surrounding mountains. At its altitude ice frequently forms on its surface, and ships traveling through must be well-equipped to break through. Dorrud does drain through a large river that runs south into the Hlimdur basin basin, where it eventually spills into the ocean. Originally, this river was a chaotic series of rapids and waterfalls that sometimes traveled through caverns. However, extraordinary dwarven engineering transformed these into a series of dams and locks that allowed smaller craft to travel between the lake and the river.
The Cinderslopes refer to the western range of mountains that comprise The Crown. So named because of the dark crusty residue that coats them since the explosion of Dain. Engineers from the Dwarven Foundation have constructed deep trenches particularly around the city of Korodrak to help drain toxic material away from inhabited areas. Unfortunately, it still has the tendency to be kicked airborn by strong winds and necessitates special breathing masks.
The Jorbinite forest is the last natural woodland in Vorduhr, the rest having been systematically logged by the Dwarvic Conglomerate to feed their industry, or else being replanted following the end of the war.
The northeastern coast of Vorduhr is remarkable for its white chalk cliffs.
In the center of the Jorbinite Forest is Erevel Lake. Along its shores it more closely resembles a swamp with its intricate mess of small slow-moving waterways. However, the prevalence of gravel and rock from the nearby mountains has kept the soil stable from erosion, and helps to irrigate the fertile forest around it.