As formal relations between the world of Blimnor and Faeland are solidified, so too must certain international laws and agreements. The Blimnor and Faeland Treaty is a contentious and ongoing discussion between the two worlds for many reasons. The first being that not all nations in each world feel that such relations would be mutually beneficial, with many industries feeling that Blimnorian technology may be stolen by Faeland, and similarly some from Faeland are concerned that their magical artifacts may be stolen by visitors from Blimnor. Second are the grievances of individuals who have been kidnapped by fey, or the families of those suspected of being kidnapped; while representatives of Faeland freely admit to such incidents, they do not express remorse or offer reparations. Perhaps most difficult of all, though, is the contrasting perspective of what exactly the treaty is. While blimnorian representatives propose a treaty to codify peaceful relations between the worlds, those of Faeland instead see the agreement as a debate, engaging in pedantic wordplay, contractual loopholes, and contrarian arguments. As a result visitors to either world are uneasy, unsure when or if hostilities may arise.
The Wandering Isles Trade Syndicate and various coalitions of Norgir's tribes are in open war over claims of various islands. While the WITS has the clear advantage in numbers and logistics, the great wealth and battle experience of Norgir armies has evened the odds, resulting in a bloody conflict that sees control of land change on a weekly basis.
The continent of Vorduhr is largely uninhabitable except along its coast where many settlements of dwarf survivors enforce a defensive border around the continent, attacking and destroying any unauthorized ship that attempts to land. While Udeluppa had negotiated exploration rights as part of reparations for the war with Vorduhr, it has become more apparent that the scattered dwarven nationalists have no desire to share the land, as desolate as it may be.
With the passing of the Ibanian King, the claims of succession have brought the duchies into a complex political standoff with frequent skirmishes, betrayals, assassinations. While the general populace is less interested in the conflict as a perpetuation of the feudal monarchy, the vicious cultural tension has left the nation a pariah among other Blimnor nations.
Growing unrest among halfling populations has resulted in several rebellions in eastern Udeluppa. Efforts to quell this rebellion have only instigated further, causing open urban warfare. To make matters more complicated, several nations have even sponsored the insurrection, supplying arms and training.
The tribes of Taesir are slowly being absorbed into the Hajjarad Tribe and a united Tabalikkar. However, the remaining tribes fight for their sovereignty and nomadic way of life in bloody skirmishes among the arid desert.
The discovery of the continent of Whilcyx has resulted in a number of attempts to colonize it. However, the primitive natives of the land are determined to repel their invaders, and even those colonies that have successfully taken root are eager to wage proxy wars on behalf of their parent nations.
Within the Faeland, the Seelie and Unseelie courts wage sporadic and disorganized wars for dominance of philosphy. While this conflict has been ongoing for as long as the denizens of Faeland can remember, it has only been exacerbated by the choice of the Seelie court to formalize relations with Blimnor, a treaty that the Unseelie king strongly opposes.
What started as a simple bid to connect the settlements of Ibania through a rail network has escalated into a full industrial war between the two leading rail companies. GlimmerRail Express, most celebrated for constructing Blimnor's first commercial rail line in the Udeluppa, is in bitter competition with Ancestral Rail Co. who is rapidly fulfilling commissions for inexpensive rail systems throughout the rest of the world. While the majority of the conflict comes from a complex game of easements, exclusive rights to materials, and patent grabs, in reality sabotage, assassination, and kidnapping are not below these two rivals.