Following the War of the Dwarvic Conglomerate, the world benefitted from a time of unprecidented technological progress. The era is driven by innovations such as steam engines, radio, electricity, manufacturing, chemistry, ballistics, and flight. But simmering under the surface are concerns of social inequality, as it becomes evident that this prosperity is enjoyed by some, but not all.
While industrial and technological progress marches on, now driven by powerful nuclear energy. The societies of Blimnor begin to change, their borders increasingly drawn by shared ideology. Information shared across vast information networks enable distant people to find common-ground, or to find new conflicts. Threats of war between nations that align with grand political philosophies begin to poison the world with prejudice and paranoia.
Unprecedented freedom to pursue entrepreneurial has resulted in an era where corporations have grown exponentially in wealth and power, and they use it to exert authoritarian rule over the world. But the technologies of computers, data, and cybernetics that serve as their tools of oppression are also the tools used by clever rebels who, if not simply seeking personal freedom, aim to topple regimes.
Environmental disasters cascade across the globe, limiting resources and safety, creating violent conflicts between the haves and the have-nots.
The colony ships have departed from Blimnor, leaving behind a dwindling population of natives who struggle to survive on a dying world.