Fierce and militaristic, hobgoblins survive by conquest. The raw materials to fuel their war machines come from raids, their armaments and buildings from the toil of slaves worked to death. Naturally ambitious and envious, hobgoblins seek to better themselves at the expense of others of their kind, yet in battle they put aside petty differences and fight with discipline rivaling that of the finest soldiers. Hobgoblins have little love or trust for one another, and even less for outsiders. Life for these brutes consists of duty to those of higher station, domination of those below, and the rare opportunities to seize personal glory and elevate their status.
Male Names: Arak, Bekri, Doruk, Fethi, Grung, Hagla, Haluk, Kurat, Malgrim, Mevlut, Oktar, Saltuk, Turgut.
Female Names: Afet, Ceyda, Ela, Esma, Huri, Kurmu, Maral, Masal, Melda, Nisa, Nural, Sekla, Sena, Tansu, Vesile.
Ability Score Racial Traits: Hobgoblins are fast and hardy. They gain +2 Dexterity, and +2 Constitution.
Size: Medium
Base Speed: 30 feet.
Languages: Hobgoblins begin play speaking Common and Goblin.
Feat and Skill Racial Traits
Sneaky: Hobgoblins receive a +4 racial bonus on Stealth checks.
Senses Racial Traits
Darkvision: Hobgoblins can see perfectly in the dark up to 60 feet.
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Bandy-Legged Bandy-legged hobgoblins have an even more exaggerated stature than other hobgoblins, with bowed legs and massive shoulders. Hobgoblins with this racial trait gain a +2 racial bonus on Climb and Ride checks, and a +2 racial bonus to their CMD againstbull rush or trip attempts while on solid ground. The base speed of bandy-legged hobgoblins is reduced to 20 feet.
Battle-Hardened Incessant drills make defense second nature to some hobgoblins. Hobgoblins with this racial trait gain a +1 bonus to CMD. This racial trait replaces sneaky.
Engineer hobgoblin engineers tinker endlessly with fire, explosives, and the engines of war. Hobgoblins with this racial trait gain a +2 racial bonus on Craft (alchemy) andKnowledge (engineering) checks. This racial trait replaces sneaky.
Fearsome Some hobgoblins scorn caution and subtlety for swagger and bluster. Hobgoblins with this racial trait gain a +4 racial bonus on Intimidate checks. This racial trait replaces sneaky.
Magehunter Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonuson Spellcraft checks made to identify a spell being cast and a +1 racial bonus on attack rollsagainst arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces sneaky.
Pit Boss Slave blood fuels the hobgoblin war machine. Pit bosses extract the last breath of labor from their charges with a liberal touch of the lash. Hobgoblins with this racial trait gain proficiency with whips and a +1 racial bonus on combat maneuver checks made todisarm or trip with a whip. This racial trait replaces sneaky.
Scarred A hobgoblin can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.
Slave Hunter hobgoblin slavers excel at tracking down runaway slaves and surviving in filthy conditions. Hobgoblins with this racial trait gain a +2 racial bonus on Survival checks and a +2 racial bonus on Fortitude saves against disease. This racial trait replaces sneaky.
Unfit Hobgoblins who failed to secure a position in the military hold the lowest status in hobgoblin society, and quickly learn the value of currying favor with their betters. Hobgoblins with this racial trait gain proficiency in a single martial weapon and +1 racial bonus on Bluff and Diplomacy checks. This racial trait replaces sneaky.