Kobold Spindoctor
Male Kobold Bard 2 | [Lawful Evil]
Initiative +3 = 3 [Dex]
Action Points (Lifetime) 3
Base Speed [ 30 (6 sq.) ]
AC [16] = 10 +1 [Light Wooden Shield] +3 [Dex] +1 [Small Size] +1 [Thick hide]
Touch AC [14] Flat-Footed [13]
DESCRIPTION
As spindoctor your job is simple. You are to spin actions of the leader (Laudraven, Amalia, etc) to show in the best possible light. A swing and a miss becomes a feint setting up allies for flanking. Fleeing becomes securing a fallback position. Mistakes become clever ruses to mislead the enemy. Comment on all actions making them seem divinely guided.
It was also your job to enforce the draconic hegemony. Spellcasters >> Non-spellcasters and Egg-bearers > Males. You have a honored position as healer and spin doctor but if you overstep yourself you can be replaced.
Since the arrival of Lady Kuro Azure your world has been turned upside down. Kobolds were very organized and rule based worshiping their dragon brethren but Lady Azure had nothing but disdain for your traditions or worship. She has been little more than a bully and tyrant leaving little doubt that your tribe was better off without her petty demands for offerings and comforts. It is to that end that Laudraven the new queen has sent you back to Amalia to help the resistance retake the dwarven citadel and free the tribe of lady Kuro oversight.
* Armor Check Penalty -1
EQUIPMENT
leather armor
light wooden shield
shortspear
potion of healing
11 gp
NOTES
Bard abilities
Bardic Knowledge
Bardic Performance
Cantrips
Countersong
Distraction
Fascinate
Inspire Courage +1 (12 rounds)
Versatile performance ()
Well versed = +4 vs sonic effects
BASE ATTACK BONUS
+1
Basic Melee Attack 1
Basic Ranged Attack +5
Weapon
Attack Bonus
Critical
small spear (melee)
1
x2
Weapon
Attack Bonus
Critical
small spear (thrown)
5
x2
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
+1
+6
+3
= 0 [base] +1 [Con]
= 3 [base] +3 [Dex]
= 3 [base] +0 [Wis]
CMB
CMD
-1
+12
= 1 [BAB] -1 [Str] -1 [size]
= 10 +1 [BAB] -1 [Str] +3 [Dex] -1 [size]
FEATS
Extra Performance
CARRYING CAPACITY
Light Load: 15lbs.
Medium Load: 30lbs.
Heavy Load: 45lbs.
Lift Over Head: 45lbs.
Lift Off Ground: 90lbs.
Push or Drag: 225lbs.
TRAITS
LANGUAGES
Goblin
Draconic
Giant tongue
Lothian
Dwarf
Aquan
Bard Spells Per Day
Level 1 2 + 1 [Cha]
Bard Spells Known
Level 0 5
Level 1 3
Oth level spells
Dancing lights
Daze
Ghost sound
Lullaby
Unwitting Ally
1st (3/day)
Cure light wounds
Silent Image
Sleep
SPECIAL ABILITIES
Kobold Abilities
60' darkvision
Natural armor +1
Crafty: Kobolds gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession(miner) checks. Craft (trapmaking) and Stealth are always class skills for a kobold.
Jester: Kobolds sometimes swallow their pride and survive by groveling, placating, and amusing the powerful. Kobolds gain a +2 racial bonus on Diplomacy and Perform checks. Additionally Diplomacy and Perform are always class skills for them