Meet with inspector
Clifford Prescott - Krugmar Securities - FC Railways Project
Greetings Mr Marshall and your companions as well! Please sit. Would you care for some Tea? I can ring for service if anyone wants... They will come around once the train leaves the station.
Oh well, let me get to the point. It has come to my attention that you and your posse are asking a lot of questions about Kalarial. No don't worry I don't want to get in your way, much to the opposite. He has been a thorn in our side for a few years.
(train leaves station)
Our firm is into insuring trains like the one we are riding right now. And lately there have been a rash of brazen daytime heists. Now it is a dozen different gangs doing the actual robberies but we think Kalarial fed them data on which trians to hit, which cars carried goods, etc.
(insight check - conductor DC 20)
You see he has access to information that would do a bandits a great deal of help.
(perception check - muffled fight DC 20)
You and your posse have come to the attentions of the institution I work for. I am here on behalf of the Dibb Banking Affiliates and their insurer KMS. I am convinced that we have information that could help one another...
(perception check - train breaking DC 10)
I have reviewed most of Kalarial's records for the time prior to his turning renegade and I expect that the information might help narrow down your search...
Mystery
Streetwise - gold i shard to trace but difficult to transport. (train-lines)
Diplomacy - "Well i am not supposed to mention this but his last project was a
new highspeed railway between Portsmouth and Dibbs"
History - Kalarial was a government railway surveyor before he went rogue.
Insight - That is probably where he got his knowledge of gold shipments. Might
even still have contacts working in the govt. (telegraph lines)
Law/Religion - WHP is abbreviation for Winterhaven post office.
Train
Throw in a train robbery attempt by 12 minions.
Minion 25xp Hp-1 Init-3 [Kobold Minion p167]
AC 15 Fort 11 Refl 13 Will 11
Speed 6
+5 vs AC Pistol 4 dam
+5 vs AC Knife 4 dam
(they are working will Billy Banks and his gang at one surrenders or is still in engine compartment. Will confess to mastermind was going to meet them a mile away. he had the resources to get loot away. (Actually he was planning a doublecross))
Religion 15 - Kung Fu Willy
Religion 20 - AKA Billy Dynamite
Kung fu willy (AKA Billy dynamite and his gang of 5)
(Willy is hard of hearing)
Willie Banks (microboss) 150xp HP-46 (23) Init- 5 [hobgoblin warcaster p140]
Willy runs in and engages hand to hand
AC 17 Fort 13 Refl 15 Will 14
Speed 6
ENC - Special - gets immediate saves not on next turn
+8 vs AC Punch 1d6+2
+8 vs AC Dazing strike (4 recharge) 2d10+4 and target it dazed 1 turn
+7 vs fort flying kick (5 recharge) Jump 5 2d6+4 and target pushed 3 squares
+7 vs reflex force blast (6 recharge) BLAST 5 2d6+4 and push 1 knock prone
Tim McCoy 125xp hp-34 (17) Init-8 [gnome skulk p134]
Tim lurks in the back and tries to snipe players
AC 16 Fort 14 Refl 14 Will 12
Speed 5
Special - +1d6 when combat advantage
Special - on miss Tim is still in hiding
ENC - Take cover after being hit (invis 1 rnd)
+7 vs AC Pistol 1d8+3
+7 vs Ac Knife 1d4 +3
Stealth 11
Sixshot sam 100xp Hp-22 (11) Init-4 [halfling slinger p152]
Uses stealth and sniper to ambush and then continue to attack from cover
AC 15 Fort 12 Refl 15 Will 13 # - +2 vs opportunity attacks
Speed 6
Special - +1d6 with combat advantage
Sniper - if missed with attack remains hidden
ENC - As interrupt force reroll of attack that would have hit
+4 vs AC Knife 1d4+4
+6 vs AC Pistol 1d8+4
+4 vs AC (3 attacks) Rapid shot 1d8+4
Stealth 9
Jake Horn 100xp Hp-22 (11) Init-4 [halfling slinger p152]
Uses stealth and sniper to ambush and then continue to attack from cover
AC 15 Fort 12 Refl 15 Will 13 # - +2 vs opportunity attacks
Speed 6
Special - +1d6 with combat advantage
Sniper - if missed with attack remains hidden
ENC - As interrupt force reroll of attack that would have hit
+4 vs AC Knife 1d4+4
+6 vs AC Pistol 1d8+4
+4 vs AC (3 attacks) Rapid shot 1d8+4
Stealth 9
Fred Horn 25xp Hp-1 Init-3 [Kobold Minion p167]
AC 15 Fort 11 Refl 13 Will 11
Speed 6
+5 vs AC Pistol 4 dam
+5 vs AC Knife 4 dam
Stealth 4
Loot - looted doctors kit (with 3 adrenalyn shots), stolen bank checks, Telegram SRC-WHP DEST-RVT (Bill Banks) (WHPRVTBILLBANKSSTOPGOTPAYMENTNEXTTRAINSEPT4SUXGMTSTOPRETURNSOONKSTOP)
Inspector Prescott
Clifford Prescott - Krugmar Securities - FC Railways Project
Greetings again John! You and your posse did well dealing with Billy Banks AKA Kung-fu Willie AKA Dynamite Bill. First off there was some reward money for this gang. ($150) Also where was I before we were interupted...
The governor wanted me to offer you the position of State marshall. (slide badge onto table) Also it is worth noting that the reward on Kalarial has now been matched by the trainline and government so instead of $1500 on his head from KMS/FC railways it is now a $4500 reward.
We figure the state marshall should lend you a bit more authority outside your jurisdiction.
Reward - $150
Badge - state marshall (Symbol of hope p237) +1 hit, 1d6 on crit, +5 save/day
Reward - Mayor greets party. Throws banquet for party. "Railway is lifeline of our town"
Gun scope - "Well it was my fathers and I have to admit I never could figure
the thing out. Too much math for me. I figure you may make better use of it."
(one person) Medal of bravery (+1 to save defenses)
100 XP
$50