A relatively young species that has thrived. Humans are now the most populous of the intelligent species due to rapid breeding and cross fertility with other species. Human empires regularly fight other and each other over land, culture, or past grievances.
Several different branches of human culture exist often with varying appearance. The Main continent of Sula has humans with skin that is typically white, pink, olive, or ebony in color. Meanwhile humans from Burgandry (Thule native land) have yellow to brown skin.
Below are notes for various human cultures as written up in a past campaigns.
(see Thule culture) Appearance - yellowish skin is common among the aristocracy while brown skinned is often seen among laborers who work the fields. Hair is typically brown to black. Both men and women wear their hair long.
(see Albienne Culture)
Appearance - Skin is either white or pink. Hair is blond, red, brown, or black. Noses have prominant 'aristocratic' ridges.
Appearance - Skin is brown to ebony. Hair is black. Faces and shoulder are typically broad.
Region - Southwest Sula.
Magic - uncommon. 1/100 may have magical abilities.
Psionics - extremely rare.
Religion - common. primitive/naturalistic.
Appearance - Skin is beige to brown. Hair is dark. Faces and shoulder are typically thin.
Region - Midwest Sula.
Magic - uncommon. 1/100 may have magical abilities.
Psionics - extremely rare.
Religion - common civilized/beast blend.
(Aka. Boro Horsemen)
Appearance - Skin is beige to reddish-brown. Hair is dark. Faces are hatchet shaped.
Region - South-Eastern Sula
Magic - common. 1/20 have magical abilities.
Psionics - rare.
Religion - common civilized/beast blend.
Culture
Native language Plainstongue | Boro (common pidgin tongue)
Gift with animals
Common lycanthropic element
(See Helen Culture)
Appearence - Skin is white to olive. Hair is often dark. Bodies are rather curvacious.
(See Romani)
Appearence - Skin is bronze to mahogony. Hair can be light (red, blond) but is usually dark (brown, black).
Ability Score Racial Traits: Humans gain +2 to one ability score at creation time.
Size: Medium
Base Speed: 30 feet
Languages: Humans begin play speaking the regional common dialect.
Bonus Feat: Humans select one extra feat at 1st level.
Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Heroic: Some humans are born heroes. Each time human heroes gain a level, they gain 2 hero points instead of 1.
non-Thule
Shel's Blessing: (Su) (non-Thule only) Humans often have near death experiences where they have a vision then recover mysteriously. It is said that Shel's blessing gives humans of good character a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. Only true for those who have Muse's favor.
Kassan's Blessing: (Su) (non-Thule only) Humans heal faster than other races due to Kassan's blessing. Any type of rest counts as bedrest for those in Kassan's favor
Ori's Blessing: (Su) (non-Thule only) Humans can cast enlarge themselves for level rounds once per day as per the enlarge person spell. Only true for those who stay in Ori's favor.
Thule-only
Ancestral Knowledge: (Su): (Thule only) Once a day Thule characters can call upon an ancestor to lend them a skill. This skill is treated as if it were in-class and had max ranks for the level.
Ancestral Guidance: (Su): (Thule only) Once a day Thule characters can call upon the ancestors to replace a known spell or feat with another spell of feat the character qualifies for but does not have. This benefit lasts for a minute per level and the ancestor involved may re-compensation in some form as well as to be respected by those descendants which they aid.
Psionics (Sp): (Thule only) Thule with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, daze, message, and ghost sound.
Memories of the Past (Ex): (Thule only) A Thule's closest ancestors grants bonuses on two particular skills. The character chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
Mae clan Thule member only
Blessing of Qimae (Su): (Thule Mae-clan only) Members of the Mae clan can manifest an ancestor into reality for level rounds each day. This ancestor has their own interests and abilities but while manifested their power is limited to the same level as the character manifesting them. If the ancestor dies while manifested the same ancestor can not be manifested for a month while the ancestor recovers. The character that calle dteh ancestor is unable to use their ability again until forgiven by the ancestor.