Chelwyn
Female Elf Oracle 1 | [Lawful Good]
Initiative +0 = 0 [Dex]
Hero Points (Lifetime) 1
Base Speed [ 20 (4 sq.) ]
AC [18] = 10 +4 [Chain Shirt] +1 [Light Wooden Shield] +3 [Nature's whispers]
Touch AC [13] Flat-Footed [15]
DESCRIPTION
Age ____________________
Looks Platinum hair, Blue eyes
Height/Weight 5' tall, 100lbs. (Medium)
Homeland Falcon's Hollow
Deity New Pantheon
Campaign Exodus
Representing ____________________
* Armor Check Penalty -3
† Trained Only
EQUIPMENT
Chainshirt
wood shield
shortspear
club
wooden holy symbol
SPELLS & NOTES
0th
----
Elvin Jump (no slot - innate)
Detect magic
Light
Guidance
Purify food and drink
1st (4 / day)
----
Cure light wounds
Bless
Blessings (each usable 1 / day)
-----------------------
comprehend languages
detect magic
detect poison
read magic
GOALS
----------
Primary: Find cure for the villages
Secondary: Acquire books/scrolls with new knowledge
BACKGROUND
---------------------
Daughter of the town sheriff (Deldrin). Chelwyn had a lot of time to herself after her mother died. Chelwyn's foot was crushed in the same incident and she has walked with a limp ever since. Her dad blamed the sheriff for not doing enough to make the town safe from violent drunks and mercenaries and so ousted Payton Davis from office in a huge upset a year later. Payton never forgave Chelwyn's dad and has since gone on to become supervisor of Lumber consortium's field operations.
Chelwyn herself was above all this. She has always been a creature of the woods and sunlight. While other gossiped or studied trades she would listen to the whispers of butterfly wings on a hot day and hear tidings of events far away. She felt a deep connection with the world and so was one of the first to sense the change when gods returned. She was already a believer when the first bards came bearing word of gods return. But her belief is hers alone. Inner and private. She is not sure how she feels about Jerkim and his tales of dark and light gods. His tales are different from those the earlier minstrel and the bard has a way of speaking that just makes it hard to pin down what it is she doesn't like about his stories. Chelwyn much prefers talking with butterflies. Their stories are simple folks and simple events. Jerkim's tales have too much tragedy and violence.
BASE ATTACK BONUS
+0
Basic Melee Attack +2
Basic Ranged Attack +0
Weapon
Attack Bonus
Critical
Shortspear
2
19-20 x 2
Weapon
Attack Bonus
Critical
Club
2
19-20 x 2
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
+0
+0
+2
= 0 [base] +0 [Con]
= 0 [base] +0 [Dex]
= 2 [base] +0 [Wis]
CMB
CMD
+2
+15
= 0 [BAB] +2 [Str] +0 [size]
= 10 +0 [BAB] +2 [Str] +3 [Cha] +0 [size]
FEATS
Prophetic Visionary
CARRYING CAPACITY
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
TRAITS
LANGUAGES
Common
Elven
Celestial
Oracle Spells Per Day
Level 1 3 + 1 [Cha]
Oracle Spells Known
Level 0 4
Level 1 2
SPECIAL ABILITIES
Elf
Low-Light Vision
Seldion's blessing: (lesser) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Lastly Seldion's blessing grants his kin the ability to use elven jump.
Malazan's blessing: (lesser) The blessing of Malazan has made elves a diplomatic force to be reckoned with. Even without saying much they are prepared for almost any diplomatic situation. This blessing conveys some minor magics that are particularly useful when dealing with non-elves. Elves with and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. Also when and elf attempts to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even before 24 hours have passed.
Urbanite: (lesser) Elves who live in cities for more than a century can grow to know the ebb and flow of social situations just as their forest-dwelling cousins know the rules of the wild. Elves with this racial trait gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation.
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Oracle
* Curse - Lame (move 20)
* Mystery (Nature) : 1 revelation
* Revelation : Natures Whispers(Ex) - Cha for Dex in AC and CMD
EXPERIENCE POINTS
0