Jerkim

Jerkim Hersenblogcht

Male Gnome Bard 1 | [Neutral Evil]

Initiative +2 = 2 [Dex]

Hero Points (Lifetime) 1

Base Speed [ 30 (6 sq.) ]

AC [15] = 10 +3 [Studded Leather] +2 [Dex]

Touch AC [12] Flat-Footed [13]

DESCRIPTION

Age ____________________

Looks Black hair, brown eyes

Height/Weight 3' tall, 30lbs. (Medium)

Homeland Falcon's Hollow

Deity Besmira

Campaign Exodus

Representing ____________________

* Armor Check Penalty -1

Trained Only

EQUIPMENT

Studded leather

Light crossbow

10 bolts

dagger

bards kit

NOTES

Herald is granted the darkness domain - https://sites.google.com/site/houseofmasks/campaigns/world-notes/religion/domains#darkness

SPELLS

-----------

Innate (1/day)

-----------------

* dancing lights,

* ghost sound,

* prestidigitation,

* speak with animals

0th

----

* Detect magic

* Message

* Prestidigitation

* Unwitting ally

1st (twice per day)

----

* Sleep (domain)

* Ventriliquism

* Negative reaction (used on critics)

GOALS

----------

Primary: Spread the word of the gods.

Secondary: A pixie clan has gone missing. FInd what happened to them lending what aid is possible.

BACKGROUND

---------------------

Jerkim is a herald of the new pantheon. That means it is his job to get the word out.

BASE ATTACK BONUS

+0

Basic Melee Attack -1

Basic Ranged Attack +2

Weapon

Attack Bonus

Critical

light crossbow

3 *

19-20 x 2

Weapon

Attack Bonus

Critical

Dagger

1

19-20 x 2

FORTITUDE SAVE

REFLEX SAVE

WILL SAVE

+1

+4

+2

= 0 [base] +1 [Con]

= 2 [base] +2 [Dex]

= 2 [base] +0 [Wis]

CMB

CMD

-1

+11

= 0 [BAB] -1 [Str] +0 [size]

= 10 +0 [BAB] -1 [Str] +2 [Dex] +0 [size]

FEATS

Blind-Fight

Point-Blank Shot

CARRYING CAPACITY

Light Load: 26lbs.

Medium Load: 53lbs.

Heavy Load: 80lbs.

Lift Over Head: 80lbs.

Lift Off Ground: 160lbs.

Push or Drag: 400lbs.

TRAITS

LANGUAGES

Common

Gnome

Fae-tongue

Bard Spells Per Day

Level 1 1 + 1 [Cha]

Bard Spells Known

Level 0 4

Level 1 2

SPECIAL ABILITIES

Gnome

Low-Light Vision

Defensive Training: +4 dodge bonus to AC vs. giants.

Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with animals (if Charisma is 11 or higher).

Hatred: +1 to hit vs. reptilian and goblin humanoids.

Illusion Resistant: +2 to saves vs. illusion

Keen Senses: +2 Perception

Obsessive: +2 to Craft or Profession skill of your choice

Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.

Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc

Bard

Bardic Knowledge

Bardic Performance - 8 rounds per day

* Countersong

* Distraction

* Fascinate

* Inspire Courage +1

EXPERIENCE POINTS

0