Jerkim
Jerkim Hersenblogcht
Male Gnome Bard 1 | [Neutral Evil]
Initiative +2 = 2 [Dex]
Hero Points (Lifetime) 1
Base Speed [ 30 (6 sq.) ]
AC [15] = 10 +3 [Studded Leather] +2 [Dex]
Touch AC [12] Flat-Footed [13]
DESCRIPTION
Age ____________________
Looks Black hair, brown eyes
Height/Weight 3' tall, 30lbs. (Medium)
Homeland Falcon's Hollow
Deity Besmira
Campaign Exodus
Representing ____________________
* Armor Check Penalty -1
† Trained Only
EQUIPMENT
Studded leather
Light crossbow
10 bolts
dagger
bards kit
iron pot
rope
soap
torches (10)
trail rations (5 days)
waterskin
NOTES
Herald is granted the darkness domain - https://sites.google.com/site/houseofmasks/campaigns/world-notes/religion/domains#darkness
SPELLS
-----------
Innate (1/day)
-----------------
* dancing lights,
* ghost sound,
* prestidigitation,
* speak with animals
0th
----
* Detect magic
* Message
* Prestidigitation
* Unwitting ally
1st (twice per day)
----
* Sleep (domain)
* Ventriliquism
* Negative reaction (used on critics)
GOALS
----------
Primary: Spread the word of the gods.
Secondary: A pixie clan has gone missing. FInd what happened to them lending what aid is possible.
BACKGROUND
---------------------
Jerkim is a herald of the new pantheon. That means it is his job to get the word out.
BASE ATTACK BONUS
+0
Basic Melee Attack -1
Basic Ranged Attack +2
Weapon
Attack Bonus
Critical
light crossbow
3 *
19-20 x 2
Weapon
Attack Bonus
Critical
Dagger
1
19-20 x 2
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
+1
+4
+2
= 0 [base] +1 [Con]
= 2 [base] +2 [Dex]
= 2 [base] +0 [Wis]
CMB
CMD
-1
+11
= 0 [BAB] -1 [Str] +0 [size]
= 10 +0 [BAB] -1 [Str] +2 [Dex] +0 [size]
FEATS
Blind-Fight
Point-Blank Shot
CARRYING CAPACITY
Light Load: 26lbs.
Medium Load: 53lbs.
Heavy Load: 80lbs.
Lift Over Head: 80lbs.
Lift Off Ground: 160lbs.
Push or Drag: 400lbs.
TRAITS
LANGUAGES
Common
Gnome
Fae-tongue
Bard Spells Per Day
Level 1 1 + 1 [Cha]
Bard Spells Known
Level 0 4
Level 1 2
SPECIAL ABILITIES
Gnome
Low-Light Vision
Defensive Training: +4 dodge bonus to AC vs. giants.
Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with animals (if Charisma is 11 or higher).
Hatred: +1 to hit vs. reptilian and goblin humanoids.
Illusion Resistant: +2 to saves vs. illusion
Keen Senses: +2 Perception
Obsessive: +2 to Craft or Profession skill of your choice
Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.
Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc
Bard
Bardic Knowledge
Bardic Performance - 8 rounds per day
* Countersong
* Distraction
* Fascinate
* Inspire Courage +1
EXPERIENCE POINTS
0