Bo Davis
Male Human Monk 1 | [Lawful Good]
Initiative +3 = 3 [Dex]
Hero Points (Lifetime) 2
Base Speed [ 30 (6 sq.) ]
AC [15] = 10 +3 [Dex] +1 [Wis] +1 [Dodge feat]
Touch AC [15] Flat-Footed [11]
DESCRIPTION
Age ____________________
Looks Black hair, brown eyes
Height/Weight 6' 2" tall, 180lbs. (Medium)
Homeland Falcon's Hollow
Deity Unsure
Campaign Exodus
Representing ____________________
* Armor Check Penalty 0
† Trained Only
EQUIPMENT
sling
10 stones
monks kit
backpack
belt pouch
blanket
rope
soap
torches (10)
trail rations (5 days)
waterskin
25 gold
NOTES
GOALS
----------
Primary: Find cure for village
Secondary: Find out what happened to his father (first scout)
BACKGROUND
---------------------
Bo is of good local stock. Athletic and strong but not so bright. He does not believe in bloodshed and tends to use his boxing and some wrestling moves on opponents.
Bo's father is the best scout the village had but when he rode his horse off to check out what the Dwarves were leaving behind he never returned. Others were sent out later on other errands and they didn't return either.
To make things worse Payton Davis (Bo's Uncle) has been threatening to kick Bo out of the family house now that Bo's father is gone. He want the house now that his older brother is MIA.
Bo just wants to find out what happened. Worse with Payton running the Lumber sites it isn't like any effort will be put into finding Bo's father. And friends have been falling sick with blacklung.
Today is a town meeting and Bo is going to make his position known. If no one else goes Bo will go it alone. But someone has to go look for the woodsmen and find out what happened to his father.
BASE ATTACK BONUS
+0
Basic Melee Attack +3
Basic Ranged Attack +3
Weapon
Attack Bonus
Critical
Quarterstaff
3
20 x 2
Weapon
Attack Bonus
Critical
Fist
3
20 x 2
Weapon
Attack Bonus
Critical
Sling
3
x 2
FORTITUDE SAVE
REFLEX SAVE
WILL SAVE
+2
+5
+3
= 2 [base] +0 [Con]
= 2 [base] +3 [Dex]
= 2 [base] +1 [Wis]
CMB
CMD
+3
+18
= 0 [BAB] +3 [Str] +0 [size]
= 10 +0 [BAB] +3 [Str] +3 [Dex] +0 [size] +1 [Wis] +1 [Dodge feat]
FEATS
Dodge
Mobility
Improved Unarmed Strike (monk)
Deflect Arrows (monk)
CARRYING CAPACITY
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
TRAITS
LANGUAGES
Common
SPECIAL ABILITIES\
Shel's Blessing: (Su) (non-Thule only) Humans often have near death experiences where they have a vision then recover mysteriously. It is said that Shel's blessing gives humans of good character a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. Only true for those who have Muse's favor.
Kassan's Blessing: (Su) (non-Thule only) Humans heal faster than other races due to Kassan's blessing. Any type of rest counts as bedrest for those in Kassan's favor
Ori's Blessing: (Su) (non-Thule only) Humans can cast enlarge themselves for level rounds once per day as per the enlarge person spell. Only true for those in Ori's favor.
Monk
Class AC Bonus +0
Flurry of Blows
Stunning Fist
Unarmed Strike
EXPERIENCE POINTS
0