(AKA the Ministry of Magical Energy)
Human empires grow and fall rapidly yet humans are very adaptable. Maybe that is why they survived the return of magic and thrived despite being smack dab in the middle of a contaminated hot zone. Containment and cataloging magical items in the hot zone falls to elite teams from the MME. The ministry is a cross government agency designed to control the proliferation of dangerous levels of magic worldwide.
This multinational organization is responsible for the regulation of magic in accordance with the Trellienne arcane proliferation treaty. Observers for any nation can audit other organizations as part of the treaty. The treaty set forth the list of acceptable means of deal with magic. (known as "The Procedure") All agency personnel are responsible for following the procedure.
The Procedure
All known emissions in agency precinct are to be recorded and records kept 3 years after resolution of emission. A digest of findings shall be sent to other agencies on a monthly basis.
Any emission site is "clean" if no magic is detectable for a period of several hours. A outside observer shall be present at sign-off.
Agents are authorized to use all powers at their disposal to protect the realms from forces arcane. To assist in this pursuit agents shall be tested monthly for magical affinity and abilities will have their paperwork expedited so that agents are able to work at their full capabilities,
Agents in roles exposed to hazardous magic will receive time off equal to the time on duty. Continuous time on duty can not exceed two weeks. Time off means no magic use or exposure.
Magical items used by personnel should be inspected at least monthly and have damaged seals repaired. Items should be rotated through personnel when possible so that cursed items can be more readily detected.
The ministry can be thought of as being very similar to a police unit with multinational treaties backing its ability to work across borders. This includes the ability to send and receive commands from HQ via communication orbs. (See dispatches)
Departments
The ministry has a great number of internal departments many with multiple shifts. These departments are roughly simular to departments in the police department but specialized towards magic.
communications (orb operation)
forensics,
hazardous item disposal,
internal investigations,
magic safety inspection unit,
magical affairs,
permits/licensing,
serial caster,
community outreach program
Equipment
Field officers in the ministry have gear supplied by the ministry. You have 3 categories (offensive gear, defensive gear, and misc gear) that each have a soft cap as detailed in the table below. You can request an item that is slightly in excess of your category but your total value can not exceed the expected gear value. Also you will rarely get approval for anything worth over half your expected gear value. Consumables are refreshed daily and you can spend/use up to your consumable/discretionary allowance per patrol. Pay per week is mostly a measure of what you can assume to have as personal funds.
Gear issued/available
Ministry Vault
The vault stores all ministry equipment. It is a lot like police evidence lockers where all items must be checked out and access to the vault is extremely limited. The vault registry is a public document and the following is a copy of it which can be used to request specific items.