Near as we can tell, ninety years ago Gods rose again. And no one was prepared for the ensuing disaster. It was a dark day in history. It takes a generation for a new religion to gain followers, train healers, build temples, establish infrastructure. But it only takes one mad prophet to start a contagion that can bring civilization to it's knees. There is much that we still don't know. Who went mad first, the God or the Prophet? Was it the unfettered Titan influence that drove the god and his prophet insane?
All we know is that the disease destroyed everything. Entire nations fell. So few people were left that fields lay fallow for decades. Cities were reclaimed by nature. But this was also a time of opportunity. For in the wake of destruction "monster" races were spared. If it wasn't for goblin/ogres/kobolds becoming farmers, undertakers, and caregivers even more would have been lost. Even with their help many cities disappeared, now little more than another set of overgrown ruins lost to the sand of time. And not all monsters were willing to help, many gleefully destroyed those who once oppressed their kind.
Now two generations later, the "civilized races" are beginning to recover. There are ruins to plunder and more knowledge lost than retained. Will you take up sword and spell to delve long lost ruins, looking for treasure and answers among the ashes of civilizations lost past?
This follows Thules Gold and Rise of Monsters campaigns in time.
Rule System is Dungeon World.
The summaries start at Freaks and Lyres