Character
Citizenship
Communication
Collaboration
Critical Thinking
Creative Thinking
Grade Level - 4thÂ
SOL/Standard -Â 4.7 Oceans
In this learning experience students designed a model of the ocean floor and integrated coding elements to provide interactive descriptions and facts about the ocean floor and animals that live in different zones. This hands-on approach allowed students to delve deeply into oceanography, learning knowledge about the ocean's ecosystems, geological features, and diverse species.
Students also had an introduction to electricity to make the coding work. When conductors are touched, ocean information is shared that the students recorded. They had to think logically and work together to program the correct responses and creatively to make their models engaging and informative. This process also encouraged problem-solving as they debugged their code and refined their models.
By the end of the project, students not only gained a deeper understanding of oceanography and coding but also developed essential skills such as collaboration, perseverance, and self-reflection. This project was a powerful example of how taking a simple topic and making it student centered and hands on can inspire and empower young learners.
It's important to learn about what is happening below the surface of the ocean so that we can help protect the ecosystem.Â
This was a powerful example of how student centered and hands on learning can inspire and empower young learners to be engaged and take charge of their own learning path.
Students created a diagram of the ocean.
Students used coding to play recordings about the ocean.
Students made circuits using Makey Makey to play their recordings.
Students tested their circuits and recording.
George F. Baker Elementary BES
Thank you to Henrico Education Foundation (HEF) and the following teacher innovators who made this event possible:
Megan Blunt
Ciara Heslope-MathieuÂ